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12-26-09, 06:43 AM | #1 | |
Nub
Join Date: Dec 2009
Location: China
Posts: 4
Downloads: 0
Uploads: 0
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hello zeewolf
Quote:
you said a image tutorial on the first post is it the http://www.subsim.com/radioroom/show...158301&page=12 link ,thans |
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12-26-09, 12:27 PM | #2 |
Lucky Jack
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Hey Zeewolf
Did you change how the JSGME works for this? Isnt the normal procedure for JSGME that it makes a MODS folder to the TvT folder and you put the mod there and then enable it? IMHO, would be better to keep it as it works for other games, so people who have used JSGME can get the mod to work without problems. |
12-26-09, 12:52 PM | #3 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
Using JSGME has been a disaster! ZeeWolf |
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12-26-09, 01:04 PM | #4 |
Captain
Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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How to use JSGME with TvT:
It's simply installed one folder "higher" in the folder tree, works just as usual for me. It has to be this way because TvT reads everything in the root folder, if you have your "MODS" folder as usual, TvT reads the game files + the modded files in the MODS folder (even when the mod aren't installed) and the duplicate entries make the game crash. |
12-26-09, 12:48 PM | #5 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
Hi tycyh Here is the link: http://www.filefront.com/15212673/Fix_ZW_Mods.7z/ Enjoy! ZeeWolf |
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