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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Captain
![]() Join Date: Apr 2002
Posts: 530
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I don't expect to see torpedoes levitating above the sea as they find their way to the target. Not that this has ever happened but it would be funny if it did. I think all it would take is a mistakenly missing negative sign in the code that controls run depth to make this happen. It's amazing what a little typo can do to a program.
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#17 | |
Stowaway
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i believe it was a rendering thing or something like that and i think it was somehow video card related where not all cards were compatable thing. i always thought it might be from dx10 trying to be incorperated but its purely a guess. |
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#18 |
Stowaway
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#19 |
Subsim Aviator
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Lasers.
really unrealistic.
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#20 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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#21 |
Stowaway
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I hope (but don't expect) for better voice-overs. Alvin the chipmunk and the Terminator are not on board.
I don't expect to see stationary targets going from 0 to 60 in .2 seconds. I don't expect to see ships on collision course suddenly stop and full reverse. I'd like to able to tab out of the game without it causing the Co2, or silent running bugs. I don't expect my watch crew to still be standing on the bridge after a dive. |
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#22 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Ramming your sub into a destroyer and the destroyer sinking while your boat still floats...
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#23 |
Lucky Jack
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A fleet boat
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#24 | |
Stowaway
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i dont want destroyers acting like the keel is an acceptable weapon to use |
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#25 |
Chief of the Boat
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Mutual damage inflicted on a destroyer should they ram you.
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#26 |
Stowaway
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#27 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I don't expect to see milk cows reload you with a full compliment of torpedoes. They just didn't carry enough to fully restock every boat.
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#28 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
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In Stock SH3 I have actually seen an AI destroyer LOSE versus A-Dummy-Non-AI-Type VII)
the DD sunk itself while trying to ram the sub.... ![]() Anyone remember Sinking DDs in stock SH3 by slicing their bottom with the Persicope? You could sink an entire convoy using only the Observation scope as a tin-opener ![]() No credit mind you.... |
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#29 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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I dont expect to see a conpletly finnished game... (but I can hope so, not talking down to the developers! just that I think it is comeing out alittle soon...)
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#30 | |
Stowaway
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yep, i hated that too but i equally hated the fix they came up with by making titanium hulls where you could use the DD like a hammer and it NEVER got any damage. it was the same with sh4 as well, all the way up to patch 1.3 untill patch 1.4 turned off damage for ship collisions so now a BB can completely run over a DD and it rolls out from under the hull (and from being halfway submerged in most cases) and then it speeds off like it never happened. how realistic is it when the prefered attack method used by AI DD is ramming into you first and then use depth charges after. its always hard to get a uniform opinion as to the extent of damage each should get in these collisions but i feel they should be close to equal damage to each or about 55-60% to the sub and 40-45% to the DD im sure there could be a formula worked out based on the ships size/displacement |
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