SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-08-09, 07:29 AM   #1
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by GoldenRivet View Post
these guys still have a good six months to release.

i promise you it wont be bug free... but i also promise you it will be damn good.

if you consider they work from 9:00am to about 5:00pm (with one hour for lunch) working on various aspects of programming, correcting errors, continuing research etc this would mean that they worked 7 hours per day.

Assuming March 1st is the earliest possible release date they theoretically have about...

735 hours of work left to put into development.

minimum.
Work harder ye landratts! Savvy!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 10-08-09, 07:47 AM   #2
Rip
Commodore
 
Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
Default Work Hours

Sounds like we need a poll on whether the devs should work 12 hour days seven days a week until we are satisfied that SHV is complete.
Rip is offline   Reply With Quote
Old 10-08-09, 01:37 PM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

No, they should work eight days a week.

And put in the ocassional hard day's night.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-09-09, 10:21 AM   #4
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

pretty nice i'd say, can't say it's a big improvment over SH4, basically looks quite the same to me except for some higher poly models, water looks a bit better, sky improved, land etc. but nothing much of improvments on each. I was expecting a bit more than that considering where we are now in the gaming industry, but whatever as far as i'm concerned! I was already very keen on a SH3 with SH4 rendering engine, so i'm in!

I'm yet to see any underwater screenshots though... Because loads of improvments could be done here, with simple use of more cleverly done shaders. Interior renderings looks just the same as in SH4, but that's ok, and of course all of this is still WIP (though it's too late now to expect a big difference in my opinion).

Of course i'm not asking for, say, Crytek's rendering engines. Devs do not have the time to concentrate on such huge devlopment nor do they have the budget... (not to mention the selling/licensing possibility of it afterward, wich makes such huge work worth its cost)
I recall some friend of mine that used cryengine SDK quite a lot, showed me some simple shore map he made with a high poly uboat model and textures he imported and put one on surface, and one underwater. Underwater, it just looked brilliant! So much more than what I was able to tweak out of the SH4 engine.

Simply put make room for an SDK and modding friendly engine
And of course, as Bdu says, "Keep up the good work!"
__________________


Last edited by kapitan_zur_see; 10-09-09 at 10:32 AM.
kapitan_zur_see is offline   Reply With Quote
Old 10-09-09, 02:22 PM   #5
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Quote:
Originally Posted by Sailor Steve View Post
No, they should work eight days a week.

And put in the ocassional hard day's night.
Just so long as they please please me.
TarJak is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.