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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#2 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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Sounds like we need a poll on whether the devs should work 12 hour days seven days a week until we are satisfied that SHV is complete.
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#3 |
Eternal Patrol
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No, they should work eight days a week.
And put in the ocassional hard day's night.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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pretty nice i'd say, can't say it's a big improvment over SH4, basically looks quite the same to me except for some higher poly models, water looks a bit better, sky improved, land etc. but nothing much of improvments on each. I was expecting a bit more than that considering where we are now in the gaming industry, but whatever as far as i'm concerned! I was already very keen on a SH3 with SH4 rendering engine, so i'm in!
I'm yet to see any underwater screenshots though... Because loads of improvments could be done here, with simple use of more cleverly done shaders. Interior renderings looks just the same as in SH4, but that's ok, and of course all of this is still WIP (though it's too late now to expect a big difference in my opinion). Of course i'm not asking for, say, Crytek's rendering engines. Devs do not have the time to concentrate on such huge devlopment nor do they have the budget... (not to mention the selling/licensing possibility of it afterward, wich makes such huge work worth its cost) I recall some friend of mine that used cryengine SDK quite a lot, showed me some simple shore map he made with a high poly uboat model and textures he imported and put one on surface, and one underwater. Underwater, it just looked brilliant! So much more than what I was able to tweak out of the SH4 engine. Simply put ![]() ![]() And of course, as Bdu says, "Keep up the good work!" Last edited by kapitan_zur_see; 10-09-09 at 10:32 AM. |
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#5 |
Fleet Admiral
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