SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-04-09, 03:38 PM | #16 | |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 624
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Quote:
http://www.users.on.net/~jscones/software/products-jsgme.html I know that you're speaking german, so click on the german flag for download of the *.lng file and replace the german by danish words... |
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10-04-09, 04:40 PM | #17 |
Sailor man
Join Date: May 2007
Posts: 46
Downloads: 60
Uploads: 0
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a splendid tool and not just for SH!
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10-04-09, 07:10 PM | #18 |
Mr. Bad Wolf
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OK, LNG file - done. Readme in Danish - done. The help file - to be done asap.
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Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
10-04-09, 09:38 PM | #19 | |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Thanks Carotio. The more languages the better.
On that, if anyone can help with a Russian translation I would be very happy - it's prolly the most requested language now. Quote:
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10-05-09, 12:08 AM | #20 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Oh, and everyone, pls keep posting your suggestions for improvements. JSGME is pretty much what it is today based on what you guys have requested over the years.
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10-05-09, 03:35 PM | #21 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I've come across an odd error while using JSGME in conjunction with S3D. This error has occurred since the V2.3 update of JSGME. What's happening is when I open a file using S3D to work on a mod, and then attempt to enable/disable the mod via S3D, JSGME attempts to make a new MODS folder in the S3D root folder. If I open JSGME before opening S3D, it works fine. I'm also posting this in the S3D thread as well.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
10-05-09, 07:06 PM | #22 |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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OK, you asked for it: a really cool feature would be to have all the mods for all your installs in a single, central folder from which the individual installed JSGME program selects to place in the particular game.
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Irish1958 |
10-05-09, 08:11 PM | #23 |
Planesman
Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
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does this swap your save folder as well, so if you want to switch between your FOTRS and TMOtw you get the proper save files?
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10-06-09, 12:52 AM | #24 | |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Quote:
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10-06-09, 01:22 AM | #25 | |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Quote:
I can hazard a guess as to the cause, but only Skwas will know for sure. I'll wait to hear back from him. Last edited by JScones; 10-06-09 at 02:14 AM. |
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10-06-09, 04:56 AM | #26 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Due to one new feature in JSGME (single install), the S3D function is now broken. I will have to release an update for it, but I can't in short notice due to RL.
If you rely on this feature you will have to use JSGME 2.2 until then, or otherwise use JSGME directly again (start it from it's own shortcut)...
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10-06-09, 06:16 AM | #27 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Thanks Skwas.
I guess there's a few interim solutions for S3D users that want to use S3D and JSGME together: 1. Open the appropriate copy of JSGME v2.3.0 before running S3D. This will only work though if the copy of JSGME.exe you are opening resides in the SH3/4 folder (ie not a central location) 2. Install JSGME v2.3.0 centrally and use it for "normal" modding, and install JSGME v2.2.0 (just JSGME.exe will do) into your SH3/SH4 folder for compatibility with S3D. You don't need to use this copy, just have it there so S3D can use it 3. Revert back to running JSGME v2.2.0 (least desirable) If you prefer separate installations of JSGME (ie JSGME "classic"), then go with option 1. If you want the benefits of an (otherwise) central install, go with option 2. If this all confuses you, go with option 3. Note this is ONLY for those who use S3D! If you don't use S3D, or you don't use the JSGME button in S3D, ignore this post! |
10-06-09, 08:21 AM | #28 | |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Quote:
A man is driving down the interstate highway and receives a car-phone call from his wife that she just heard on the news that a car was traveling the wrong way on the interstate. He replies "one car? there are hundreds!"
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Irish1958 |
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10-06-09, 05:37 PM | #29 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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10-07-09, 09:50 AM | #30 |
Loader
Join Date: Dec 2008
Location: FRANCE
Posts: 89
Downloads: 234
Uploads: 0
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Thank you very much Jscones for your last JSGME v2.3.0
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