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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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[x] I'm too young to die (Very Easy) [x] Hey, not too rough (Easy) [x] Hurt me plenty (Medium) [x] Ultra-Violence (Hard) [x] You will die (Very Hard)
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If you are going through hell... keep going (Winston Churchill) |
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#227 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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If you want to put some focus into multiplay: then please, pleassse make it confortable to put up/join games.
The best example i can think at is BF 2: 1. log in with username/pw to a central server 2. browse game rooms 3. double click and ya go... ![]()
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If you are going through hell... keep going (Winston Churchill) |
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#228 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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in another thread, i read about periscopes. this brought me to the idea to implement the persicopes speed vibration when the speed of the boat is to high. f. ex at approx. 5 knots, the peri starts vibrating...
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Everything comes to him who waits |
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#229 |
Nub
![]() Join Date: Aug 2009
Posts: 3
Downloads: 277
Uploads: 0
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IMO
MOD's for SHIII meet the demand. I'd like to try operating subs from England, Russia, Italy, France and Japan for the next installment. |
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#230 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I'd like to see some of the SH2 realism options make their way back into the game. A certain person of this forum, who will remain nameless, could really benefit from the scalable ship damage setting. Also the limited ammo setting would be nice for the beginners as well. Also when I play a single mission, I don't want a green crew every time. I want to be able to pick their experience level. So for clarity's sake...
1. Scalable sub damage 2. Inf Ammo option 3.Selectable crew veteran levels
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#231 | |
Ensign
![]() Join Date: Mar 2009
Posts: 234
Downloads: 17
Uploads: 0
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A post from the SH4 section gave me a idea:
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What you guys think? cheers morph |
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#232 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Makes sense, you don't order a crash-dive unless there's something to worry about.
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Contritium praecedit superbia. |
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#233 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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I recall in SH3 someone had modded the "C" key to a script that:
1) turned off battery recharge (full power to engines) 2) order ahead flank 3) then crash dive ...may as well go ahead and throw GQ in there too. |
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#234 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#235 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#236 |
Black Magic
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Let's get a GLOBALWIND controller that actually works! I want to see fire and smoke that is affected by wind
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#237 | |
Stowaway
Posts: n/a
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![]() also lets have a sonar man who we can say follow target "x" and he actually does it! i am so tired of hearing about where the escorts are or some other ship while i'm trying to sink the damn ship i want also can we please get realistic flight paths and attack angles from planes. the geometry is all wrong in sh4 and it looks like seagulls hovering then swooping in then flttering up totally fake looking with planes even sliding sideways at times with no reguard to physics. Last edited by Webster; 09-17-09 at 02:10 PM. |
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#238 |
Ace of the deep .
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#239 |
Ace of the deep .
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Could we have the grid system to include the entire ww2 conflict including around australia /new guinea . You know what i mean .
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#240 |
Ace of the deep .
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Could we have a terrain editor .
Last edited by THE_MASK; 09-17-09 at 08:55 PM. |
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