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Old 09-15-09, 07:49 AM   #226
Nexus7
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Quote:
Originally Posted by Kaleun_Endrass View Post
To attract more new gamers to SH5 UBI decided to name the levels:

[x] I'm too young to die (Very Easy)
[x] Hey, not too rough (Easy)
[x] Hurt me plenty (Medium)
[x] Ultra-Violence (Hard)
[x] Nightmare (Very Hard)

Or like seen elsewhere:
[x] I'm too young to die (Very Easy)
[x] Hey, not too rough (Easy)
[x] Hurt me plenty (Medium)
[x] Ultra-Violence (Hard)
[x] You will die (Very Hard)
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Old 09-15-09, 07:53 AM   #227
Nexus7
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If you want to put some focus into multiplay: then please, pleassse make it confortable to put up/join games.

The best example i can think at is BF 2:
1. log in with username/pw to a central server
2. browse game rooms
3. double click and ya go...

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Old 09-15-09, 10:13 AM   #228
Jaeger
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in another thread, i read about periscopes. this brought me to the idea to implement the persicopes speed vibration when the speed of the boat is to high. f. ex at approx. 5 knots, the peri starts vibrating...
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Old 09-15-09, 12:59 PM   #229
Spaz360
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IMO
MOD's for SHIII meet the demand. I'd like to try operating subs from England, Russia, Italy, France and Japan for the next installment.
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Old 09-15-09, 02:26 PM   #230
ETR3(SS)
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I'd like to see some of the SH2 realism options make their way back into the game. A certain person of this forum, who will remain nameless, could really benefit from the scalable ship damage setting. Also the limited ammo setting would be nice for the beginners as well. Also when I play a single mission, I don't want a green crew every time. I want to be able to pick their experience level. So for clarity's sake...

1. Scalable sub damage

2. Inf Ammo option

3.Selectable crew veteran levels
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Old 09-15-09, 03:09 PM   #231
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A post from the SH4 section gave me a idea:

Quote:
Originally Posted by Wijbrandus View Post
I've noticed that I have much better dive times when I put my crew at "all hands" before I hit the crash dive.

That said, diving in rough water is a bitch.
Ordering a crashdive should acitvate general quarters automatically!

What you guys think?

cheers morph
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Old 09-15-09, 03:21 PM   #232
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Makes sense, you don't order a crash-dive unless there's something to worry about.

Nice one.
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Old 09-15-09, 09:02 PM   #233
XLjedi
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I recall in SH3 someone had modded the "C" key to a script that:
1) turned off battery recharge (full power to engines)
2) order ahead flank
3) then crash dive

...may as well go ahead and throw GQ in there too.
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Old 09-16-09, 10:07 AM   #234
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Quote:
Originally Posted by Morpheus View Post
A post from the SH4 section gave me a idea:



Ordering a crashdive should acitvate general quarters automatically!

What you guys think?

cheers morph
Excellent idea!
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Old 09-16-09, 10:26 AM   #235
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Quote:
Originally Posted by Kaleun_Endrass View Post
To attract more new gamers to SH5 UBI decided to name the levels:

[x] I'm too young to die (Very Easy)
[x] Hey, not too rough (Easy)
[x] Hurt me plenty (Medium)
[x] Ultra-Violence (Hard)
[x] Nightmare (Very Hard)

Ahh, good ol' id Software
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Old 09-17-09, 08:52 AM   #236
TheDarkWraith
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Let's get a GLOBALWIND controller that actually works! I want to see fire and smoke that is affected by wind No more of this smoke and fire that goes straight up and is not affected by any type of wind.
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Old 09-17-09, 01:45 PM   #237
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Quote:
Originally Posted by Racerboy View Post
Let's get a GLOBALWIND controller that actually works! I want to see fire and smoke that is affected by wind No more of this smoke and fire that goes straight up and is not affected by any type of wind.

i concur, smoke, fire, smoke stacks, and flags speed and direction should all be in the same direction

also lets have a sonar man who we can say follow target "x" and he actually does it!

i am so tired of hearing about where the escorts are or some other ship while i'm trying to sink the damn ship i want

also can we please get realistic flight paths and attack angles from planes. the geometry is all wrong in sh4 and it looks like seagulls hovering then swooping in then flttering up totally fake looking with planes even sliding sideways at times with no reguard to physics.

Last edited by Webster; 09-17-09 at 02:10 PM.
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Old 09-17-09, 05:26 PM   #238
THE_MASK
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Could we have a generic coastal village for the Pacific region for when someone expands the game to include the pacific region LOL .
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Old 09-17-09, 05:33 PM   #239
THE_MASK
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Could we have the grid system to include the entire ww2 conflict including around australia /new guinea . You know what i mean .
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Old 09-17-09, 06:15 PM   #240
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Could we have a terrain editor .

Last edited by THE_MASK; 09-17-09 at 08:55 PM.
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