SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-02-09, 05:19 PM | #481 |
Seaman
Join Date: Apr 2009
Posts: 37
Downloads: 133
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Agreed and how is this project going? This project is one of several epic add-on mod project I have been looking foward to.
Chaoic out... |
08-03-09, 12:57 PM | #482 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Quote:
Peabody
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08-03-09, 05:38 PM | #483 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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goood !
as I am finishing work on the Narwhal, I will soon work on the IBDM (I-Boat Damage Mod for those who don't know ) again, and not stray anymore till it's done ! keltos |
08-05-09, 10:13 PM | #484 |
Lieutenant
Join Date: Jul 2009
Location: Tacoma,Wa
Posts: 253
Downloads: 97
Uploads: 1
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Where do I go to down load this mod. And does this mean I need to Battleflag Japs subs now. LOL
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08-05-09, 10:34 PM | #485 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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08-05-09, 11:53 PM | #486 |
XO
Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
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I take it the campaign will include a mission to kidnap Slim Pickins and attack a ferris wheel off the California coast?
Can't wait for this mod. |
08-06-09, 02:49 AM | #487 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Quote:
http://www.filefront.com/13220636/V_..._JyunsenB.rar/ you'll have nearly all the subs (more in version 3.9 to be released with the campaign) also you can add the IBDM (I-Boat Damage mod) : http://www.filefront.com/13879049/IB...1.3_06_09.rar/ which will make your submarine take damage in a more realistic manner - please report any bugs with that one as it is still WIP. you'll still play the german campaign for now till Peabody's ready with the japanese campaign (germans and japanese both operated from Penang and fought in the IO). keltos |
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08-07-09, 12:40 PM | #488 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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Good to see you guys are still here and the mod is still underway and heading for action.
RE the attack on the California coast, actually it was a small oil facility south of Santa Barbara, and they did hit a pier several times
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08-07-09, 01:33 PM | #489 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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Quote:
There are a couple of missions to the US West coast. Peabody
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08-07-09, 01:48 PM | #490 |
Sailor man
Join Date: May 2009
Location: Austria
Posts: 47
Downloads: 7
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Looks good!
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I stole this from Laufen zum Ziel, who stole it from Neal, who stole it from Golden Rivet, who stole it from Lance, who stole this from Task Force. |
08-07-09, 02:42 PM | #491 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Coming soon with the IJN Campaign
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08-07-09, 03:17 PM | #492 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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08-07-09, 03:33 PM | #493 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Quote:
but RL first, always. keltos |
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08-11-09, 03:51 AM | #494 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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http://www.subsim.com/radioroom/showthread.php?t=154650 Nautilus42 made a ship with a rocket launcher, maybe we could implement it in the IJN Campaign in 2 types : Surface to Surface Surface to Air They Had the latter in 1944 aboard their capital ships and reported that they worked well. Quote:
The ones the IJN had would fire straight in the air and explode at a set altitude, Carriers had them, so did theirs largest ships. if there are air to ship rockets in FOTRS there should be ship to air rockets in the IJN Campaign Mod keltos Last edited by keltos01; 08-11-09 at 04:09 AM. |
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08-14-09, 12:11 AM | #495 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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Ahoy Peabody and Keltos, good to see you still working on this noble venture, sorry i have been absent ....i was in drydock (hospital) for 17 days and now undergoing refit (rehab and recovery) from some "Improvments topside" (operations) so i hope to clear out some other sims that are devouring space in my compy and load up SH IV and start preparing for the launching of your wonderful work. thanks so much for your persererance and dedication, and hope all continues well.
Salute, shipmates.
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