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Old 04-22-09, 05:27 AM   #1
Wicked Popsicle
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I am using tmo. If your getting pinged be sure to be below the thermal layer. I wait until the destroyer gets above me and the pinging stops. I hit it to flank speed dive some more and hard rudder left or right. and when the ship passes you bring it down to a stop and let yoursef glide. I have sucessful got away using this method more than once.
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Old 04-22-09, 05:33 AM   #2
ichso
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Hm. But if you go up to flank speed as soon as their pining stops, that means that they can hear you.
Passive sonar will be deaf for a short while after the DCs exploded, right. But if you give away your position before that.

That's at least an issue under the circumstance that they don't have your (more or less) accurate position already by active sonar. And if there is only one DD chasing you, your tactic might also work. But with more than one being after you, one can still listing while another one is pinging or making a run.

As I read some time ago, a single destroyer wasn't able to use active and passive sonar at the same time. Is this correct ? And if, does it apply to the game mechanics ?
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Old 04-22-09, 07:45 AM   #3
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Well, for those of you who are wondering I an using TMO Patch 163 along with that Crew Commpartment Mod (Though I doubt that matters at all).

I'll change my first post to give this info too.
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Old 04-22-09, 07:55 AM   #4
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TMO escorts can be right bastards, LOL!

Key to TMO escorts is the classic mantra- run silent, run deep.

The biggest asset you have is the thermal layer.

See above for thermal layer tactics- all very sound advice.

One other thing- they like to team up. One will sit as silent as the grave while the other does a high speed run and DC drop.

If they're right over you- all ahead flank, right full rudder- get the hell away from those ash cans as soon as possible!

If they're NOT right over you, they're doing a bird dog ploy- DON'T be the quail! Sit tight, maintain course and put 'em right on your stern, and slink away.

Good hunting
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Old 04-22-09, 08:15 AM   #5
Vandrith
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Alrighty then, thanks guys!

I'll give this stuff a go on my next convoy attck.

BTW, by Thermal I assume you mean Thermal Layer correct? What exactly is that and how does it benefit me?
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Old 04-22-09, 08:49 AM   #6
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Quote:
Originally Posted by Vandrith View Post
Alrighty then, thanks guys!

I'll give this stuff a go on my next convoy attck.

BTW, by Thermal I assume you mean Thermal Layer correct? What exactly is that and how does it benefit me?
Yup. Thermal=thermal layer.

What it is- the layer that exists between two bodies of water at siginificatnly different temperatures. Warmer on top, clolder on the bottom.

How it benefits- sound travels differently between warm and cool water. Effectively, if they hear you passively, it'll sound like you're in a different posiiton. Against active sonar, it diffuses the ping to the point of innefectiveness.
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Old 04-22-09, 09:08 AM   #7
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When I first detect a convoy, I try to estimate the distance between the outermost DD on the side that I am on and position the sub about half way between it and the main body of the convoy. Then, I drop below the thermalcline and stop everything and listen. When the lead DD passes beyond my position and the lead convoy component is within about 20 degrees of my position, I begin rising to periscope depth (all the while keeping a bearing on the outermost DD). From then on, it do the best you can. I pick the largest ship within range and try to get him. Then, I pick other targets of opportunity as they present themselves. Finally, the DDs approach and I take evasive action, as necessary. If I can, I move under the convoy and come up on the other side and fire the aft tubes. Not every scenerio is the same, but that's generally how I do it. Old_tex
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