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Old 12-28-08, 01:48 PM   #1
Weiss Pinguin
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Quote:
Originally Posted by Letum
Here are the changes to GWX in it's latest release as listed in the manual.[*]OLC's environmental mod (Tweaked for GWX)
Does this mean that the OLCE mod (Or parts of it) are included with 3.0, or just that the two are definitely compatible? Silly question, I know.
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Old 12-28-08, 01:51 PM   #2
bigboywooly
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Adding OLCs on top of GWX would I guess break the intended result as GWX contains a version of OLCs and GWXs enviroment


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Old 12-28-08, 01:56 PM   #3
bigboywooly
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:hmm: I believe most of that is 2.1 changes Chris

New GWX Options
• The Open Hatch mod now opens the hatch for Type VII, IX, and XXI U-boats, as well as updating the interior of the Type II and Type VII, and some small fixes by ―Diving Duck‖ using the ―S3D‖ tool by ―Skwasjer‖
Individual Ships and Aircraft
• Added replacement Georgios Averof armored cruiser by ―vonDos‖
Environment Improvements
• Added Environment 2.4.3 mod by ―onelifecrisis‖, with the following small fixes and adjustments by ―Ref‖ and ―Kpt. Lehmann‖
 Restored moon reflections
 Set water opacity to GWX default
 Added moon by ―Ichneumon‖
 Retained original wave textures from GWX
The GWX Team gives special thanks to ―onelifecrisis‖ for his assistance with the integration and adjustment of his environmental modifications to ensure the correction of the horizon demarcation issue present in GWX and other available 16-kilometer visibility mods prior to his involvement. GWX Users may visit with and view other modifications by OLC here:
http://www.subsim.com/radioroom/showthread.php?t=134186
• Interiors now slant according to dive angle, based on original work by ―Anvart‖ and enhanced by ―Vickers03‖
• Real depth charge sounds added by ―Privateer‖
• Added ―Lehmann International News‖ by ―Wreford-Brown‖
• U-boat distress radio messages by ―von Hally‖ and ―Danurve‖
The Grey Wolves Expansion V3.0 Gold E-2
Bug Fixes
• Incorporated small hotfixes to GWX V2.1 by ―bigboywooly‖
 Fixed missing second Calais harbor showing on map
 Moved Calais gun emplacements
 Fixed bug where Type VIIC/42 radar was destroyed upon starting game
 Fixed 7th flotilla entry/exit dates from Königsberg causing opposing base change messages
 Fixed error in ge_menu.txt where Memel was listed instead of Königsberg
 Added silhouette fixes by Reece
 Adjusted draft of the Schute_M2 to remove sinking ship bug
• VIIC/Turm 2 reflection fix by Reece with adjustments by ―Privateer‖
• Type XIV U-boat (―milchkuh‖) caustics corrections by ―Privateer‖
• Corrected location of Brunsbüttel and Holtenau by ―bigboywooly‖
• Museum text adjustments by ―bigboywooly‖ for:
 Brooklyn-class light cruiser
 Buckley-class destroyer escort
 River class frigate
 Small depot ship
 Armed Tugboat
 Ceramic-type ocean liner
 Large passenger/cargo ship
 Large troopship
 Troopship
• Adjusted radio message dates for U-488 resupply U-boat and Operation Cerberus.
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Old 12-28-08, 01:57 PM   #4
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Oh well back under my rock i shall go.
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Old 12-28-08, 01:59 PM   #5
bigboywooly
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Nice hot sunny rock where you are

:rotfl:

J\K
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Old 12-28-08, 02:02 PM   #6
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BBW, thanks for marking out the changelog. Just to make it clear I believe dots represents GWX 3.0 new features and squares made in GWX 2.1 ?
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Old 12-28-08, 02:10 PM   #7
mr chris
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Quote:
Originally Posted by bigboywooly
Nice hot sunny rock where you are

:rotfl:

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True
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Old 12-28-08, 02:11 PM   #8
bigboywooly
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No Contact those are all GWX 3
Just where I copied from the pdf manual
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Old 12-28-08, 05:45 PM   #9
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WOW alot of fixes... Awesome work guys.
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Old 01-07-09, 11:44 AM   #10
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Quote:
Originally Posted by bigboywooly
:hmm: I believe most of that is 2.1 changes Chris

New GWX Options

• U-boat distress radio messages by ―von Hally‖ and ―Danurve‖
.

HEE HEE HEE!!!!

Yes you're reading this correctly...im in the manual.......and you can never take that away now MOOHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!
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Old 12-28-08, 01:56 PM   #11
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Quote:
Originally Posted by bigboywooly
Adding OLCs on top of GWX would I guess break the intended result as GWX contains a version of OLCs and GWXs enviroment


OLC said that it was okay to use his mod so long as you DO NOT enable the GWX 16km visibility mod first.
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Old 12-28-08, 01:57 PM   #12
bigboywooly
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Quote:
Originally Posted by Lanzfeld
Quote:
Originally Posted by bigboywooly
Adding OLCs on top of GWX would I guess break the intended result as GWX contains a version of OLCs and GWXs enviroment


OLC said that it was okay to use his mod so long as you DO NOT enable the GWX 16km visibility mod first.
Well he would know best
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Old 12-28-08, 06:17 PM   #13
onelifecrisis
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Lanzfeld
Quote:
Originally Posted by bigboywooly
Adding OLCs on top of GWX would I guess break the intended result as GWX contains a version of OLCs and GWXs enviroment



OLC said that it was okay to use his mod so long as you DO NOT enable the GWX 16km visibility mod first.
Well he would know best
I believe the differences between OLCE2 and the new GWX 16km Atmosphere mod (which is actually OLCE2 plus some tweaks) are purely visual. For example, the colour of the water is different and so are the water ripples and textures. Nothing that would affect gameplay in any way. People can enable one of them or the other based purely on visual preference and get the exact same gameplay experience.
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