SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-28-12, 02:03 PM | #871 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
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I see.. I just wonder why the flares are causing this lag and not all the explosions. What is so "special" with flares?
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03-28-12, 02:12 PM | #872 |
Black Magic
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There's nothing special about them. I think it has to do with your video card. I don't have any lag when the flares and explosions are going off. Using nVidia GTX590
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03-28-12, 02:16 PM | #873 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
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Hmm, that so strange.. My specs are:
Windows Ultimate 7 (x64) Intel I7 960 @3.71 Ghz 12 GB DDR3 ram 4 OCZ Vertex III SSD disks (2 in raid1 for OS, 1 for games and 1 for pagefile) HD6990 Asus Xonar DX soundcard No problems with heat or PSU (1kW) Don't know if it has something to do with ATI(AMD) or maybe with the dual GPU card. That's really sad |
03-28-12, 02:18 PM | #874 | |
Black Magic
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Quote:
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03-28-12, 02:23 PM | #875 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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03-28-12, 02:51 PM | #876 |
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
Posts: 3,810
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I think it is an issue with ATI drivers as well (6950 here). Certain particle heavy mods seem to cause a conflict. I had a similar problem a while back, where I was getting some lag on the surface, I finally tracked it down to Sober's 3d spray mod which is very particle intensive.
That might be why the designers left out the flare effect in the first place, they saw there was a conflict and did not want to take the time to make it compatible with ATI cards. That being said, Nvidia drivers are not perfect either, they just have a different set of problems.
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03-28-12, 03:06 PM | #877 |
Black Magic
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03-28-12, 03:15 PM | #878 |
Nub
Join Date: Mar 2012
Location: Loudoun County, VA
Posts: 2
Downloads: 22
Uploads: 0
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FX Update not working
First off I'd like to introduce myself, I'm new to the forums...hello all!
Second, I can't get FX Update mod to work...still have the same fireworks/generic explosions, no debris, bodies, flares, ect. I feel I've done a great amount of research on these boards regarding this issue, and this one has me stumped. Here is my current mod "soup" Generic Mod Enabler - v2.6.0.157 [C:\Program Files\Steam\steamapps\common\silent hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt faces IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_19_ByTheDarkWraith BRF 1.3 full Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 MoraleMod SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Accurate German Flags Capthelms SH5 Audio Mod Before anyone asks- I did run the JSGMEModValidator- here is what it read: using Silent Hunter 5 SH5 version is 1.2.0.0 MODS installed: MightyFine Crew Mod 1.2.1 Alt faces IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_19_ByTheDarkWraith BRF 1.3 full Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 MoraleMod SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Accurate German Flags Capthelms SH5 Audio Mod Validating mods... Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt faces c:\program files\steam\steamapps\common\silent hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt faces installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith c:\program files\steam\steamapps\common\silent hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith c:\program files\steam\steamapps\common\silent hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\BRF 1.3 full c:\program files\steam\steamapps\common\silent hunter 5\MODS\BRF 1.3 full installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1 c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1 installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Sounds V2.1 c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Sounds V2.1 installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Undersea (temperate and polar) V2.1 c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Undersea (temperate and polar) V2.1 installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Waves (realistic version) V2.1 c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Waves (realistic version) V2.1 installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Atlantic Floor V2.1 c:\program files\steam\steamapps\common\silent hunter 5\MODS\Dynamic Environment SH5 Atlantic Floor V2.1 installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 c:\program files\steam\steamapps\common\silent hunter 5\MODS\NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Depth_Keeping_Problem_HB_2_0_0_TheDarkWrait h c:\program files\steam\steamapps\common\silent hunter 5\MODS\Depth_Keeping_Problem_HB_2_0_0_TheDarkWrait h installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5 c:\program files\steam\steamapps\common\silent hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5 installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\MoraleMod c:\program files\steam\steamapps\common\silent hunter 5\MODS\MoraleMod installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 c:\program files\steam\steamapps\common\silent hunter 5\MODS\SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Accurate German Flags c:\program files\steam\steamapps\common\silent hunter 5\MODS\Accurate German Flags installed correctly Validating c:\program files\steam\steamapps\common\silent hunter 5\MODS\Capthelms SH5 Audio Mod c:\program files\steam\steamapps\common\silent hunter 5\MODS\Capthelms SH5 Audio Mod\data doesn't exist! Checking for items to look for... no items to look for defined Mod conflicts: +D = creation dates equal, -D = creation dates not equal +A = last accessed dates equal, -A = last accessed dates not equal +W = last accessed write dates equal, -M = last accessed write dates not equal +S = sizes equal, -S = sizes not equal no conflicts Any help would be greatly appreciated |
03-28-12, 03:17 PM | #879 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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Thank you for your answers. I've also noticed one thing while playing... When i right click the mouse to look around and right click again to go back to my cursor I can't sometimes do this and I must click several times to leave the "view" mode (sometimes left and right clicking helps, sometimes not). Also when I get this lag (for example in the Lifeboat test mission) when the ships explode and send up the flares and I'm using mouse to turn the periscope the mouse view "unclicks" itself and goes back to the cursor mode. It's very frustrating and I'm wondering if anyone else has this problem or know what can cause it.
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03-28-12, 03:22 PM | #880 |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
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Hello SilentAssassin and welcome to the forum.
You could try to put the Dynamic Environment Mod before FX Update because it overwrites the baza_fx.dat from FX Update. And delete the BRF 1.3 from your list, it will conflict with FX Update too. Regards. Echolt. |
03-28-12, 03:32 PM | #881 | |
Black Magic
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Quote:
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03-28-12, 03:36 PM | #882 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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Then it would be uninstalling MMM and roll back to the stock game. In stock I don't have any problems with this
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03-28-12, 03:39 PM | #883 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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@Bilge_Rat: Do you have your particle density turn all the way to the left or did you found a "good spot"?
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03-28-12, 03:45 PM | #884 |
Black Magic
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You probably notice this happening then when you destroy a unit no? If so, disable my UIs mod if you have it installed and see if the problem goes away. If it does then there are problems with some of the new units.
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03-28-12, 04:01 PM | #885 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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Yes, just before (0,5 sec) the unit is destroyed the game freezes and I have no lag until just before the next unit is destroyed. I do not notice lag when the unit gets hit and start burning, exploding, etc, just before it is officially destroyed. I also tried to turn down the particle density all the way to the left but it's not working. I feel like its not a graphical lag but has something to do with whatever the game is doing just before a ship gets destroyed...
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