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06-16-21, 04:28 PM | #616 |
Seaman
Join Date: Feb 2019
Location: Gallipoli Strait
Posts: 37
Downloads: 32
Uploads: 0
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All gauges in control room are not working. They always shows 12 o'clock as shown in picture. Diving rudders always 0 (zero). Gauges in low panel are working.
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06-16-21, 04:38 PM | #617 |
Seaman
Join Date: Feb 2019
Location: Gallipoli Strait
Posts: 37
Downloads: 32
Uploads: 0
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I've started another career and gauges are working but in my old career they are not working.
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06-16-21, 05:34 PM | #618 | |
Admiral
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Quote:
Can report that 'High Noon' gauge issue... has been notated, in SH4.. which is built on the bones of SH3... I recently ran into that exact issue... (in SH4) & docking & starting a new patrol managed to clear that up.. so, NOT all, is lost n your old career... should you still have it available to continue... Try that & see if it doesn't clear out the gauges, stuck at 'High Noon', for you.. & report back, if ya will, Sir. M. M.
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06-17-21, 03:04 AM | #619 |
Seaman
Join Date: Feb 2019
Location: Gallipoli Strait
Posts: 37
Downloads: 32
Uploads: 0
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Thank you Mad Mardigan. Very good news for me. Indeed. I will report back as soon as possible.
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06-17-21, 03:34 AM | #620 |
Seaman
Join Date: Feb 2019
Location: Gallipoli Strait
Posts: 37
Downloads: 32
Uploads: 0
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This is very interesting. When I continue my saved games, no matter which save file I choose to load, my u-boat goes down to deep see until see bed, then a collusion and I am loosing my all crew. End of the game. This is happening for two different career.
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06-17-21, 03:42 AM | #621 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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It is old SH bug. Open GWX 3.0 Manual and you will find the solution.
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06-17-21, 03:47 AM | #622 |
Seaman
Join Date: Feb 2019
Location: Gallipoli Strait
Posts: 37
Downloads: 32
Uploads: 0
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Deep gauge shows 130 meter but in fact, I was sailing on surface. Low panel deep gauge shows my real level as 5-6 meters. I think my U-boat is spawning or teleporting on the see bed a few seconds after starting. Depth under keel is 75 meters and I am sailing on surface. So I can't go to 130 meter deep in seconds. Sudden spawning-teleporting and collusion. Loosing all man and end of the game. Started a few times to get same data like my location and deep level. It is happening every time.
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06-17-21, 03:49 AM | #623 |
Seaman
Join Date: Feb 2019
Location: Gallipoli Strait
Posts: 37
Downloads: 32
Uploads: 0
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06-17-21, 04:26 AM | #624 |
Seaman
Join Date: Feb 2019
Location: Gallipoli Strait
Posts: 37
Downloads: 32
Uploads: 0
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GWX 3.0 Manual says:
Players will occasionally experience the ―Crash Dive of Doom, a known Silent Hunter III bug where your game is saved normally, but when you restart the game, your U-boat starts at the bottom of the ocean and sinks because it is far below crush depth. The workaround is to open the Campaign.LND, Campaign.SCR, and Campaign.RND files in "Notepad" or "Wordpad", change the ―Windspeed=0.000000 to ―Windspeed=4, and then restart the same save game again. I did it but still "Crash Dive of Doom" is happening. |
06-17-21, 06:25 AM | #625 |
Planesman
Join Date: Nov 2002
Location: Belfast, NI
Posts: 199
Downloads: 27
Uploads: 0
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Has anyone got zoom working in this mod (in the ship camera, < key)?
I mean the mousewheel, telephoto, zoom-in-steps zoom, not the ability to move the wide-angle camera closer to the boat/ship. Which - unlike real, telephoto zoom- produces a distorted perspective when moved in too close. So you can't get an external view or screenshots with this sort of perspective... ('telephoto'mousewheel zoom in steps, in GWX+GUC) ...instead of this: (camera moved in closer with arrow key, in this mod) Still on 1.46 here as I don't want to risk my current careers by updating; and no amount of checking the commands file or using different camera-related files seems to help. |
06-19-21, 11:56 AM | #626 |
Sea Lord
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Why T II torpedos have 3km range? In Uboat.net and wikipedia it states its 5km.
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06-19-21, 01:06 PM | #627 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Quote:
From Uboat.net: |
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06-20-21, 04:00 AM | #628 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Is a DGUI implementation planned for this?
Great mod Onealex, keep um the good work. |
06-20-21, 04:13 AM | #629 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Thanks. No. DGUI is not planned
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06-20-21, 04:57 AM | #630 | |
Sea Lord
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Quote:
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