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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
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About this bug, I have an english XP but my settings is of course set for swedish keyboard settings, (so I can type ÅÄÖ-letters :P ) Is that the bug you meant? |
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#47 |
GWX Project Director
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(Just to muddy the water a bit... Harbor Traffic 1.46 is out
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#48 | ||
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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No, the bug has to do with the European use of the comma (,) instead of the decimal (.) for decimal values, like 2.5 = 2,5 Th Visual Basic programs (VB6) and German Windows XP have the problem I have read. TT |
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#49 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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oopz... i meant 1.46
EDIT: EnglishNames.cfg file can't be the problem, can it? I am using HT1.46, along with 'Sink Them All 2.2' mod. My EnglishNames file is heavily alterred due to mainly those mods, any all works fine... Except for DLF. I will try the new .EXE provided by timetraveller...
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#50 | |
Helmsman
![]() Join Date: May 2005
Location: Finland
Posts: 107
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SH3 Inspector will work even if HT mod is installed. Except you get this message at the startup "DLF unit bypassed. Values missing from .sim file." but everything else works fine.
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#51 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
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Let me know how it goes with the trials guys.
Sometime today I'll install Rub 1.44 and see what changes it makes the the EnglishNames.cfg files. I know it adds some units. Maybe there is also something messed up there. marhkimov, are you up late, or just up real early?? hehe TT |
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#52 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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West coast US time over here... near 3:00AM... what do you think? Should I sleep? Or should I allow my SH3 mod addiction to take over my life? All good questions...
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#53 |
Navy Seal
![]() Join Date: Apr 2005
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Sleep's overrated anyway.
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#54 | |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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![]() Of course I get up early at 5AM (east coast time) to cruise the forum. TT |
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#55 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
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![]() Big thank's for your tip Sturm, now it works with only one message and I have all subs and can navigate without problems (and my ÅÄÖ also works :P ) @markhimov, About HT mod, I am using 1.46. Don't know why I was murmering about some other version ![]() |
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#56 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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Okay, those still having problems with SH3Inspector, please try this new .EXE I compiled.
I found a couple of bugs, and have eliminated the error checking for the CFG file items since they are display only. I have a question or two for Beery on the Rub files for the new units. They should all show now, but the Type info and Class info may read "unavailable". New .EXE for SH3Inspector (build 189) www.delraydepot.com/tt/SH3Inspector.exe Replace your old one with the one above. TT |
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#57 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
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#58 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
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Guys,
I've had some ideas on this topic, and have written a program which might qualify as an All-In-One file tweaker. One of the reasons SH3 File Analyzer is so complicated (writing rules), is that the game devs kept coming out with patches regularly, and it needed to be flexible in how it located values within files (using a complicated search mechanism). However, now that the patch situation is stable at 1.4b, and I doubt that there will be anymore game patches, a simple program can be written to tweak values using hard coded displacements for game variables, as they will not change. More on this in a day or three. TT Coming soon. A tweaker with a simple interface. It uses a simple text file "driver" which most people can make for themselves. I'll have all the SH3 File Analyzer rules converted for it. All you'll need to know to make your own file specs are where the values are in the game files. If you can look at a hex editor and see where the value is, record its location, you can use SH3 Mini Tweaker to alter game values. ![]() |
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#59 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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Sounds Like a great tool
So are you saying as long as I know where a hex figure is, I can programm it into this. I want to fast tweak Hull armour and Hit points for the subs and this tools sounds great. Can it also hold info from the zones.cfg? Looking forward to trying it.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#60 | |
GWX Project Director
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