SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-29-22, 11:14 AM | #4666 | |
Sonar Guy
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Side effect: One crewmember's thumbnail pic remains enlarged on the roster display. This may result from not placing all GC members into watch quarters instead of leaving them assigned to the pre-existing gun slots, as PropBeanie correctly forewarned. This was done on a Gar-class, not Balao, but should work just as well. Unrelated anomalies observed: - When upgrading from a Sargo to a Gar, both bow and stern gun positions displayed correctly. When returning to the port screen after a save, all changes had been lost and the bow position no longer loaded properly. See above for fix. - Both the Sargo and Gar had five aft torpedo reload slots; I verified that the Gar aft torpedo bunker data file was set to four, not five. No idea where that's coming from |
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05-29-22, 03:09 PM | #4667 |
Silent Hunter
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No twin 40's for a Gato
it is mid-July 1944, we have just been modded with the fourth and final conning tower upgrade, and although it is advertized, there are no twin 40's available for our boat.
all of the definitions are their proper place (Unitpart, upgrades, etc) but the code will not execute it. !#$%^%$#-Ubi.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
05-29-22, 04:42 PM | #4668 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
Uploads: 0
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hello
will there be a next update soon? |
05-29-22, 06:37 PM | #4669 | |
CTD - it's not just a job
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We had the first beta for team testing two months ago, and then we started taking turns getting sick with various illnesses... I am currently trying to get over a left-side pneumonia, and having a bit of trouble shaking it. Age plays a factor in things anymore, or course... Anyway, hopefully here in about a week, we will have managed to double-check all of our previous double-checks... Very difficult to pick-up from where we were. Sorry. |
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05-30-22, 03:22 PM | #4670 |
Seaman
Join Date: Jun 2007
Location: Schleswig-Holstein, Germany
Posts: 37
Downloads: 802
Uploads: 0
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Then get well quickly. All the best.
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05-30-22, 04:10 PM | #4671 |
Sonar Guy
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USS Gudgeon, ex-Midway, previous Slot assignment completed, none requested, so went for a field day where at 163°, 105km, from Moen airfield, at approx 1500 local on 7/15/42 we chased down a reported warship and found a stationary convoy consisting of:
- Kyokuro Maru, listed as slow, but found to be at speed 00 when viewed from the periscope, oriented SSE - CH-28, stationary, SSE - Type A1 sub, stationary, SSE The tanker emitted no funnel gases, nor did the first two torpedoes elicit any smoke or flames. The third did the trick. I realize I've returned late in the development cycle of the next version; would it be better to hold bug reports until that has dropped? |
05-30-22, 04:47 PM | #4672 | |
Silent Hunter
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i understand that some of the Dynamic Missions (DM) are configured for convoys and some are configured for task forces but aside from that what is the selection criteria or algorithm? it is stored in a parm file or is it totally randomized and hard-coded?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-30-22, 05:45 PM | #4673 |
Exec
Join Date: Apr 2002
Location: ponte vedra beach,fl
Posts: 228
Downloads: 1507
Uploads: 0
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I hope everyone is doing ok, being old is not fun sometimes I am 67. My wife just got back from a trip and has Covid.I have tested negative twice so far.
Jeffg
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Jeff Gerbert |
05-30-22, 11:55 PM | #4674 | |
Sonar Guy
Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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Is there a hidden source code that is unavailable to use? If we can alter any .cfg files why can't we fix this problem. Not criticizing just curious. I have been playing this game off and on since it first came out and I'm always amazed at how many changes can be made to this game.
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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05-31-22, 12:13 AM | #4675 | |
Silent Hunter
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all of the source code is off-limits for change. i will not re-enter the argument that others have had regarding the legality of changing source code when you have purchased a use-only license. excellent question. when we apply modifications to certain files, we are changing the conditions under which the source code operates without changing the code itself. Remember the tale of Captain Kirk and the Kobayashi Maru?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-31-22, 01:25 AM | #4676 | |
Sonar Guy
Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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Quote:
Being somebody who does more playing than modding what exactly is a source code and why can't it be seen? Are there files that are downloaded with the game that we actually can't see?
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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05-31-22, 04:08 AM | #4677 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Because I am an old Assembler and COBOL programmer my vision of how the SH4 programs are put into executable form is likely not accurate, but the process is essentially the same no matter the language, unless someone is writing and modifying machine language (not likely these days). I don't intend to get into a technical argument over the nits of what really has to happen. Just trying to paint the picture of what it is that we cannot have!
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Run Silent, Run Deep, and Sink 'em All |
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05-31-22, 10:58 AM | #4678 | |
Silent Hunter
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+1 TorpedoBait source code is techno-lingo for programming language stuff. there are many programming "languages". TorpedoBait mentions that he is proficient in a couple of those. Silent Hunter was probably written in C-Language or one of its derivatives. source code is then combined with libraries of common tools which are used in programming and an "executable" is created. there are the various ".exe" files that you see in folders. in addition to .exe files, there are other proprietary files such as DLL files which contain encrypted information specifically formatted to work with the .exe. the .exe and .dll files are proprietary to the software developer. we call them source code or executables or a lot of other names. you and i (and other SH4 users) agreed to a EULA that says we cannot modify the source code of Silent Hunter. you and i (and other SH4 users) modify the peripheral files used by the .exe and .ddl files. those files are NOT encrypted and are used to change the conditions under which the game is played. so, apologies if i went all-Propbeanie on you. suffice it to say that we-users can change some aspects of the game but not others.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-31-22, 11:55 AM | #4679 |
Admiral
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Basically, with the .exe & .dll files, leads to... is about the equivalent of... an individual being rendered deaf, dumb & blind... then put like a hamster into a maze, that is only circular in nature & expected to find the corner... only problem is... what corner.?
Of course, this is just a simplification of the frustration I feel (& pretty sure, am NOT alone in feeling that way about it, either... ), in the screw ups that Ubi made, NOT being able to be... corrected, as they seriously need to be. Know, that just as well as I do, that of course... I don't, can't & won't speak for all, nor will I ever claim to... for that matter. M. M.
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05-31-22, 02:25 PM | #4680 | |||
CTD - it's not just a job
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It does seem though, that the game "cheats" and knows what is in a group, most of which you cannot "see". I have had it to where I see two escorts ("Ship spotted sir!"), and targeted a Light Cruiser, only to have the game tell me "Troop transports are a high priority. Sink all transports you can find." Whuh? I didn't see no shtinking transport! It seems to be a game of mumbly peg though, that the game is not that good at, and it generally hits itself in the foot, and then dials in the Section 20 response. A game of chance. If the game chooses something above 19 or 20 though, it calls that particular file in the "Data \Campaigns \Campaign \DynamicMiss" folder. We are constantly experimenting in there, trying to get appropriate responses, at an OK level. We do not want "Attack!" responses 100% of the time, but we definitely want more than 1-in-10. If a player goes to the trouble of ID'ing 3 ships, and targeting one long enough to get off a Contact Report, at the risk of being seen by the group, then surely BdU - er, CenPac can respond more positively... lol Quote:
Last edited by propbeanie; 05-31-22 at 07:11 PM. Reason: Whoopsie - WRONG folder... Orange pb text |
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