SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-16-07, 05:03 PM | #316 |
Grey Wolf
Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
|
Or would it be to much to ask for a 250 Evinrude...we could ski
|
12-16-07, 05:05 PM | #317 | |
Black Magic
|
Quote:
|
|
12-16-07, 05:27 PM | #318 | ||
Mr. Bad Wolf
|
Quote:
Is it your idea to include his mod? Or are you doing a different approach?
__________________
Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
||
12-16-07, 05:33 PM | #319 | |||
Black Magic
|
Quote:
|
|||
12-16-07, 05:37 PM | #320 | ||
Mr. Bad Wolf
|
Quote:
__________________
Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
||
12-16-07, 05:44 PM | #321 |
Seasoned Skipper
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
Got it! Thanks RB. Since I still have a GWX1.03 version to run, I'll be checking this out.
Perhaps a GWX2.0 version someday? The best of both worlds would be a combination of Rubini's GWX enhanced mods and yours.
__________________
GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
12-16-07, 05:48 PM | #322 | |
Black Magic
|
Quote:
|
|
12-16-07, 09:31 PM | #323 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 264
Uploads: 51
|
RB:
I downloaded your mod, and I found something unexpected and don't know what to do... There is a folder "for GWX 1.03", does this mean that I have to enable it via JSGME along with the folder "SH3 effects (and more) for SH3 2.03"? I thought everything was included in the same folder... so both folders or just the last one? Thanks a lot for your help RB. CapZap
__________________
|
12-16-07, 09:47 PM | #324 | |
Black Magic
|
Quote:
The folders contained in 'for GWX 1.03' are all the ships new files (the data\Sea folders). So by copying the contents you'll be overwriting and adding new folders to MODS\Racerboy_SH4_effects_for_SH3_2_03\data\Sea. If you don't copy these folders then you won't have the framework to use the Live_AI_Ships idea for GWX 1.03. Well you will, sort of, but not for every ship because GWX 1.03 introduced new ships. This infomation can also be found in the text file 'Racerboy_SH4_effects_for_SH3.txt' found in the folder 'RB_SH4_effects_for_SH3_2_03'. |
|
12-16-07, 11:13 PM | #325 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 264
Uploads: 51
|
Thanks a lot RB, I am trying to figure it out, gimme some time and I shall succeed.
CapZap
__________________
|
12-17-07, 01:27 AM | #326 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
RB is it okay to install your mod over vanilla 1.4b?
I read you mentioned somewhere about AI torpedo so is this going to be added up in your later version?
__________________
|
12-17-07, 01:41 AM | #327 | |
Black Magic
|
Quote:
AI torps is nearing completion. BETAs have been sent out to testers and I'm awaiting feedback and testing. |
|
12-17-07, 06:39 AM | #328 |
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
|
Um, why does this mod contain brutally truncated Englishnames and Germannames cfg files, killing almost all the ship names?
|
12-17-07, 07:14 AM | #329 | |
Black Magic
|
Quote:
|
|
12-17-07, 07:20 AM | #330 | ||
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
|
Quote:
|
||
Thread Tools | |
Display Modes | |
|
|