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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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S3D can handle the job.
The dsd file format has not changed except for the SubmarineSound controller. skwasjer released that update in the Templates files if someone needs it. The sdl file opens with S3D fine. |
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#17 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
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Oby's method is correct, no more CTD. Kudos to Vickers for narrowing down the file and Oby for stopping the CTD. But now I am confused.... in the test mission provided by vickers the only sub I see is a uboat at bearing 208, not the brit sub.
![]() This brings me to the question: can anyone confirm that you can hear the other AI uboats on the hyd? I'm thinking none of the subs can be heard on the hydrophone and perhaps the problem lies elsewhere... Edit: @ Privateer-thanks for the info, didn't know about that template file. When I initially opened it up with S3D I saw that the SubmarineSound controller was not displaying properly which is why I went with the hex editor. |
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#18 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
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Yup,problem is that there are no hydrophone sounds for none of the ingame submarines-german and brittish one...
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#19 |
Ace of the deep .
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Great work , waiting for the mod .
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#20 |
Navy Seal
![]() Join Date: Mar 2000
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Title altered and thread stuck until a formal mod fix can be made.
The Management |
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#21 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
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I wonder which file or script tells hydrophone,when and which sound should use according to ship nearby?...
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#22 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
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#23 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
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I've exhausted all ideas. I've checked all the files for each of the AI subs and everything appeared ok. I compared these files to their SH4 counterparts and they are similar, in many cases identical. I did the same with the sh.sdl files. Nothing stood out as a possible cause.
I finally realized how FUBAR'd it is when I loaded up SH4 with a test mission and realized that you can't hear subs in the hydrophone either ( I never knew this). ![]() This is still a worthy fix though since CTD's are #1 concern. ![]() BTW- Welcome to the community Oby. |
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#24 | |
Ace of the Deep
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![]() Quote:
can be picked up by hydrophone. i remember a problem in sh3 & sh4 when some ships with slow speed and rpm levels can't be picked up on hydrophone. |
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#25 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
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...yeh,but there is a hyd sound file with proper 'hyd' identifier within every submarine .dsd file but still no sound on hydrophones...
...I tried to put ShipSound controller to Undine.sds file and inserted new soundsource for propellers with hyd_propeller indentifier...I managed to get sound of Undine propellers on hydrophone but only for surfaced submarine(like ships)...When sub submerge the game crash to desktop... This bug is killing me ![]() My modlist is biger and biger and every day instead I'd play the game,I try to fix it...or install some improvements from other modders! AilBubbles 1.0 Micro Black-white_crosses_for_the_nav_map_by_Mark75 Electric torp wake removal - wamphyri Enhanced FunelSmoke_by HanSolo78 Fix for bearing sound (german speechpack) Fix for digits (german speechpack) Gisement 1000m NewMapColors No_Umark North Atlantic Green 1.1 Sub_Exhaust_1_0_0_byTheDarkWraith MyKey MoraleMod Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 SD_MapCourseLine_tiny_arrows_ocred SM_Torpedo_Plane_AI_Testing sobers realistic hydrophone operator SH5 Lite Campaign LC 1.2 Loading Screens Mod 2.0 Old Style Explosions V1.1 A Fistful of Emblems v1.5 Critical hits 1.1 Torpedos RemoveLogoIntroTheDarkWraith DBSM_Music_1_0_4 DBSM_Speech_1_0_4 U-boat Historical Specifications 1.4 NewUIs_TDC_4_2_0_ByTheDarkWraith NewUIs_TDC_4_2_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_4_2_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting Igy_SH5_OfficerIcons_DWUI_V2 NewUIs_TDC_4_2_0_ERM_Reaper7_NightVision SteelViking's Interior Mod V1.1 SteelViking's Interior Mod V1.1 patch V1.1.1 new_KM_binos Shadow Improvement Mod No Pirate XO MightyFine Crew Mod 1.2.1 Stock w beards_NoPirate MFCM 1.2.1 OPTIONAL crash_dive workaround Wordeees' Actual Footage Menu V2 Patrol Routine Scripts v. 01.02 by AvM Igy_Environment_3_6MOD ReallMoon JD Realistic Depth Charge Damage and Shaking 1.0 MRP 1.3+OPCF light_Periscopes_Only MRP 8x5 patch_by_Igy Igy_SH5_Audio_Mod FX_Update_0_0_1_ByTheDarkWraith SteelViking&Com Underwater ModV1.0 Realistic ammo amount for AA and deck guns Critical hits v 1.2 Gun Conus' Graphic Mod 1.0 IRAI_0_0_25_ByTheDarkWraith Igy_IRAI_0_0_25_No_hydrophone_on_surface_No_Aircra ft_spotting FX_Update_0_0_1_BARF_Fix Speech fixes and additions (german version) Igy_ImprovedWaves_ImprovedPitch&Roll_MoreDraft Igy_U-boat Historical Specifications 1.4_SubsCFGs Hydrophone_Testing_V1 P.S. Thanks CaptainAmerica! Greetings from Slovenia! Last edited by Oby; 09-08-10 at 06:24 PM. |
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#26 |
Stowaway
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Looking at where the sounds are attached?
Try changeing the parent attachment point. Say attach the hyd sound to just the main hull once. Instead of the same point used by the Surface sound Parent. Maybe the hard code for swapping sound does not work. This may make the hyd sound run full time but it's a start to narrow down the cause and solution. |
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#27 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
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this thread actually got STICKIED??????
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![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
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#28 |
Stowaway
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The hydrophones are the life blood of operations in so many ways.
So yes, Until the issue is solved? Sticky it. But it may be better in the Mods Work Shop? ![]() |
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#29 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
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#30 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
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![]() Quote:
![]() ![]() ![]() I need to listen to the hydrophones, Firstly cus my sound guy is useless and could not hear anything, even tho i can clearly hear a sound contact.... Yes fixed by sobers hydrophone mod. thx sober. ![]() And Secondly because my sound guy(now that he's been fixed by sobers mod) can only tell me where the nearest warship/merchant is. I might want to know how many warships/merchants there are and where they are in relation to me. I play at 100% realism so dont have map contacts. This is a huge game breaking bug, that needs to be fixed. Hence the reason for it being stickied.
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