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Old 04-17-08, 06:25 AM   #151
linerkiller
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During warships engagements at long range only a minimal percentage of shells hit the targets. Usually, pocket battlehips sank lone freighters only using torpedoes and medium guns,(or scuttling them), at very short ranges and after evacuating them. When KMS Admiral Scheer attacked the HX ## convoy, in a 4 hours time she managed to sink only 5 freighters and the auxiliary cruiser Jervis Bay ( she damaged six others vessels) using two thirds of her 280mm ammunition.
Firing and aim these monster guns was not easy at all!
A very needed trick would be the possibility of holding/allowing the fire of the main/secondary battery.
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Old 04-17-08, 06:30 AM   #152
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Don't forget these raiders usually put the crew on lifeboats and then sank those merchants from close range, The only exceptions are warship fights like in the Battle of the River Plate or the Battle of the Barents Sea, Or when they were fighting Auxiliaries with guns
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Old 04-17-08, 06:33 AM   #153
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During long range encounters, only a minimal percentage of the shells fired hit their targets...the ability of a raider captain is closing the distance with his target as much as possible before opening fire, to eliminate any possibility of escape for the poor merchant ship
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Old 04-17-08, 06:39 AM   #154
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Talking about close range, I was roughly 500km south of India's coast when i hit pea soup fog. My sensor laddie picked up an signal from an merchant vessel roughly 20km to south east from my location, i kept sailing towards it in that fog.. I ended up being parked 100m from the ship's portside until my crew was able to identify the target ^^' that ship was literally munched in 2 salvos.

Those 5"ers (Fubuki) can really do some nasty damage at PBR range...
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Old 04-17-08, 06:48 AM   #155
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Quote:
Originally Posted by W4lt3r
Talking about close range, I was roughly 500km south of India's coast when i hit pea soup fog. My sensor laddie picked up an signal from an merchant vessel roughly 20km to south east from my location, i kept sailing towards it in that fog.. I ended up being parked 100m from the ship's portside until my crew was able to identify the target ^^' that ship was literally munched in 2 salvos.

Those 5"ers (Fubuki) can really do some nasty damage at PBR range...
Are you using W_clear mod?:hmm: It makes fog really painful!
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"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
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Old 04-17-08, 06:52 AM   #156
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Just PE 2.1, and some smaller tweak mods but nothing like that.. It just happened to be the "worst" fog there can be. I couldn't even see end of my Fubu clearly from the other end. Maybe to half or so. But then again, that area has junkload of airpatrols due to the Allied airfield located at the small island SE from India.

I hope that was last time the higher up's send my fubu to patrol there, since only 1 ship sunk in the 2 days and every 2nd hour had airstrikes on my ship.. And the Type 90's turn soo slowly that they cant even kill a long range bomber..

But luckily got my ship routed to the convoy path from western australia to India. Sank 34 ships in 3 days of straight travel
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Old 04-17-08, 08:21 AM   #157
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Default AI gun crew effience

In my oppinion the worse rate of hits is realistic.
I am not working on a fun killer ship, I am working on the KMS Admiral Scheer

As linekiller said, these guns were not easy to coordinate.

U can't say, the AI gunners are stupid or so; you got simply a easy steering with a mouse and a space button.

I want to bring it out with AI guns and then someone makes playable guns

I can't make a perfect boat, but the community can.
(and I guess mikhayl will)
I want to make a couple of ships playable.
I am happy Skwasjer got his supertool importing 3d models, so it would be possible to create completly new boats like hovercrafts or new subs
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Old 04-17-08, 08:28 AM   #158
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Well, we gotta figure out how to get the DP Cannonade systems to be able to fire on Ships AND aircraft. Since those 3x Type 90 Trips are useless against aircraft because of the horrible turn ratio, compared to like the Dual C/46 you can use as flak on Krieg subs.

But i got the gunnery AI and "hostile" AI on ranges changed. Now even those transports with guns shoot to 9km and anything else hostile within that 9km radius.
Btw, once you get the Tertiary gun data done (or do you use the ones from stock as replacement, give me the gun info so i can adjust it so that it wont have same range as the 11" main cannonade )
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Old 04-17-08, 08:36 AM   #159
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Quote:
Originally Posted by W4lt3r
Well, we gotta figure out how to get the DP Cannonade systems to be able to fire on Ships AND aircraft. Since those 3x Type 90 Trips are useless against aircraft because of the horrible turn ratio, compared to like the Dual C/46 you can use as flak on Krieg subs.

But i got the gunnery AI and "hostile" AI on ranges changed. Now even those transports with guns shoot to 9km and anything else hostile within that 9km radius.
Btw, once you get the Tertiary gun data done (or do you use the ones from stock as replacement, give me the gun info so i can adjust it so that it wont have same range as the 11" main cannonade )
I guess MMarques did this job already, but thanks...hope u will speak with him later
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Old 04-18-08, 12:30 AM   #160
linerkiller
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Quote:
Originally Posted by W4lt3r
But i got the gunnery AI and "hostile" AI on ranges changed. Now even those transports with guns shoot to 9km and anything else hostile within that 9km radius
A 4 inch mounted on a merchant ship could fire at 9km....
Then we have to see if it manage to hit something
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"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 04-18-08, 12:40 AM   #161
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Ey, i got actually sunk by one because my hull damage reached 86 % after the final hit (No visible damage, no component damage) but my engines died and slowly got dragged underwater. Pity the hull integrity cant be repaired... or can it if you got the best repair dude aboard? (And attack was done when i had 60% Integrity damage, attacking 2 liberties, 1 T3 and a British Medium Passenger/Liner)

But my best engagement was when i took on a small task force, consisting of 4 tribal class DDs, 1 Fiji Class CL and 1 Kent Class CA. I took out all the DDs and CL, but then the CA opened up on me when the fog started to clear ^^ it was already dead in the water and torpedoes went on their way. Ended up that we both got sunk.

Thankfully i had saved before started to fire on the CA. (Kept firing from 13km range ^^) When it was still clear... But those 8"ers hurt like hell. one shell hit and my hull integrity got damage of 66% or around that. then the final hit from the 4" DP dual system's on it, resulting my damage being about 95%.

So.. Those gunners on the transport vessels might not be too big threat but they can still hit you.
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Old 04-18-08, 01:15 AM   #162
keltos01
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Default recon plane

anyone working on that ? The Scheer had a couple didn't she ? (ok it's also for my Jyunsen B and the sen toku, can't wait to attack the panama canal !)
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Old 04-18-08, 05:22 AM   #163
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aloha,

very nice mod is steaming up the horizon,

any chance to have it in multiplayer ?

...i tested it by creating a mp-mission and the Fubuki DD. Mission is selectable, but it is only possible to select US-Sub`s, and yes, switched game mode to U-Boat Addon before, by selecting an U-boot campain and returning to main manue...

It would be cool to have coop or team vs team matches later that if the fleet as grown a bit or ?
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Old 04-18-08, 06:00 AM   #164
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Okay, i found a bit annoying issue regarding the campaing. The Photograph missions. They are IMPOSSIBLE to do with a DD.. Higher ups wanted me to photo the eastern australia harbor.. And guess what, 2 fleet carriers. 1 KGV class battleship along with a Colorado and several DDs. AA guys cant hit a thing with the Vierling's AA ammo (Those wannabe proxy shells are useless)

We HAVE to remove the photograph missions from the campaing if we want this to be completely playable..
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Old 04-18-08, 07:29 AM   #165
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Quote:
Originally Posted by W4lt3r
Okay, i found a bit annoying issue regarding the campaing. The Photograph missions. They are IMPOSSIBLE to do with a DD.. Higher ups wanted me to photo the eastern australia harbor.. And guess what, 2 fleet carriers. 1 KGV class battleship along with a Colorado and several DDs. AA guys cant hit a thing with the Vierling's AA ammo (Those wannabe proxy shells are useless)

We HAVE to remove the photograph missions from the campaing if we want this to be completely playable..
Are u able to do this?

u have to understand the system, and everything goes right

u need:
Data/UPCDataGE/UPCCampaignData/Patrols.cfg
and
Data/UPCDataGE/UPCCampaignData/flottillas.upc
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