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#76 |
Soaring
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JScones,
I must say that you and some others exaggerate a bit. I did not say anything that could be understood as "my review being the ultimate and authoritive word" on it, as you put it. I just indicated here and in the simHQ forum, that a review is about to be released and that it will disagree a bit with what is said on SF so far, and one guy at lighthouse got me a bit engaged in a discussion about what he said - and that was what I would have described to be the utimate authoritive word on his opinion. Magnum of sim HQ also has announced here and at simHQ that he is about to release a review next week, and his preview was psoitive - and people leave him alone over his announcement. Me preparing people a bit that I do not see it as positive, gets engaged even before the text is released! But that brief note already was enough to earn me five mails meanwhile, of very angry and personal attacking content, two just arrived this morning, three yesterday morning, and one of them, as I said at simHQ, almost qualifies as a hate mail. Now what you say on that attitude being ultimate and authoritive? My two brief informations on a reivew coming were enough to already bring up many people against me, and trying to engage me in disucssions about my review, pushing me into a defensive posture - although they even have not read it! I did it at simHQ, and I ask here again: hold your breath and criticsm until he review has been released, then read and consider it, then give me also some right to disagree with maybe your own views and give me some space to have my own opinion - and what is then left of it and you think is badly done by me - for that you can crucify me - after the review has been released. I explained my reasons why I think it is a good game, but a sub-standard sim, its all there. I hope that request is reasonable enough for everybody now. Meanwhile, until Neal has set it up hopefully today, and speaking as a moderator now, I strongly recommend and kindly ask you all to withhold any further discussion about this review that none of you know so far, until it is released. Feel free to continue the debate once it is released, but until then: please put it voluntarily on temporary interrupt, if you please. I don't think that is too much asked for. ![]()
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If you feel nuts, consult an expert. Last edited by Skybird; 11-29-08 at 07:10 AM. |
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#77 |
Nub
![]() Join Date: Apr 2005
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I believe the reason is that you seem have destroyed any illussion of objectivity to do an unbiased review Skybird. You have sated publicly on at least 4 forums that you don't like Steef Fury because it doesn't compare well to SBP PE. Anyone with a modicum of simulation experience will know that the two should not be compared. You have stated that in your opinion SF is more of an action game, clearly this statement is very confusing. How can a sim with realistic tank physics, optics, tank operation and ballistics be deemed an action game? As a reviewer it is impossible not to compare to other similar sims/games but the comparisons should be on an apples v apples basis. I must admit that your constant comparisons to SPB PE made me scratch my head in bewilderment. I have both sims and I do not believe they are comparible since they model different eras and technology. Granted it is possible to compare AI behaviour or mission scripting up to a point but overall the comparison of a $40 mainstream sim to a $120 specialist militarty training aid is an invalid one.
Now please don't take this as an attack upon you, I am simply explaining the reasons why some on these forums seem to have adopted a defensive/aggressive to your stance on Steel Fury. Also the fact that Magnum on SimHQ has not been attacked is because he hasn't been publicly comparing it to a modern, expensive and military standard tank simulation. Last edited by ICDP; 11-29-08 at 08:47 AM. |
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#78 | ||
Soaring
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Second, I quote from simHQ: Quote:
And third, I am getting a bit tired of endlessly needing to defend myself over a review that so far nobody knows in details. Therefore, this thread gets locked until the review has been released. It's a bit ironic that I announced that review coming and that it disagrees with wide opinion in order to prepare people for it and avoid right that what I seem to have caused now. Obviously the wrong decision by me. Next time I let it fall down from heaven and onto people's head like a steel hammer. This thread gets unlocked again once the review is out. ![]()
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If you feel nuts, consult an expert. Last edited by Skybird; 11-29-08 at 08:55 AM. |
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#79 |
Soaring
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A pre-release of my review now is available:
http://www.subsim.com/radioroom/show...d=1#post996827 Feel free to continue to discuss and debate and share your opinions on the game. This thread is now re-opened. ![]()
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If you feel nuts, consult an expert. Last edited by Skybird; 11-29-08 at 12:41 PM. |
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#80 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
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I somehow get the feeling the devs have stolen your lunch money or something back in the day. This review is one of a kind, in the way that it differs from all others I have read.
And more SBP-nonsense? Do you or do you not consider the Silent Hunter series simulations?
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#81 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Thanks for a very honest review. I will play the demo again before I make my decision.
To all the people attacking sb, I may not like him, but why can't you accept his ****ing opinion? The man has a right to warn others that he did not like the game. I am sick and tired of those who lead others blindly into another pointless purchase after another, just for the sake of not rocking the boat. Lack of immersion is a big issue, and the comparison to IL2 is valid. How many people bought it only because everyone repeated how perfect it was, only to find out later how lifeless it is?
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#82 | ||
Rear Admiral
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because I've my own opinion which differs from another, or has some similarity. Quote:
HunterICX
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#83 |
Electrician's Mate
![]() Join Date: Sep 2002
Posts: 138
Downloads: 5
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I pretty much agree with the review.
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#84 |
Soaring
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I got more PMs yesterday, of course since it is private I do not identify the sender, but in one of them the sender said this which really is worth to be remembered:
"Great review! ![]() And that is what it is about. Approaches to a game, expectations, demands all differ, and it makes not much sense to start fighting about such differences. Of course I am focussing on my own perception of it - how to do it any different? It'S about MY level of tolerance for things I see as being done not too well, and it is about MY demands of what I want to see in a tanksim in order to call it that. Neal is more forgiving in his reviews than I am, everybody of you who is around long enough to remember the times of Sub Command, will remember the controveries back then. You can bet that his review of SF would be different and probabaly more positive than mine, while a review of TvT done by me probably would be more negative than his is. Our approaches and expectations simply are different. And thus his review will be as much focussed on HIS perception of the game, as has my review focussed on my perception. Can it ever be any different? The box reads "an epic tank battle simulator". This pretty much set the standard for me to which I compared it all, so to speak. and I found it to be not epic, but small in mission designs, (thank Goid, since evn the reocmmend spec did not aloow the game to be run at reasonable frames at higher than low and low-medium settings), and why I am hesitant to call it a simulator, I have explained in the review, it has much to do with questionable AI, the way the gameplay unfolds, and as far as I am concerned: lacking immersion. Some may have noted that I have mistaken the classification labels. the depicted Panzerkampfwagen IV of course are not the Tigers as which I called them - the Tiger was version VI, with the Panther being version V. My apologies for that mismatching of names. Since I did not go into system specifics at all, my fault thank God has had no further consequences.
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If you feel nuts, consult an expert. Last edited by Skybird; 11-30-08 at 12:20 PM. |
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#85 |
Commodore
![]() Join Date: Nov 2002
Location: Sweden
Posts: 603
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Thorough review, and it is quite clear what you see as shortcomings of the game, and why.
Sometimes I wonder why it seems to be so difficult to make a good simulation that comes also with immersion and atmosphere. Or is it that when simulation falls short in some vital areas like AI, tactics, etc, the immersion goes out of the window quite quickly? It's all about illusion, a good simulation doesn't let you see through to the level of mechanics in most circumstances, and also keep producing believable behavior and results from a wide array of player actions. In less stellar simulations you are presented with an environment which clearly is made of puppets on strings and a puppet master that struggles to make anything good with his material! Fires up SPB Pro Pe and prepares to be carried away again ![]() cheers Porphy
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"The only remedy for madness is the innocence of facts." O. Mirbeu "A paranoid is simply someone in possession of all the facts." W. B. Last edited by porphy; 11-30-08 at 05:30 AM. |
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#86 | |
Soaring
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If you feel nuts, consult an expert. |
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#87 |
Electrician's Mate
![]() Join Date: Nov 2005
Posts: 135
Downloads: 21
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I have played the game for some days now, and im just love it! best tanksim I have played seens panzer Elite. I did bought T34 vs tiger, and that too is a good game, but not so good as steel fury, way to few missions in TvsT. I have not played trow all mission yet and im not playing in full realism yet, and still i love the game. I guess that some great mods will come to this game, i have allready put in the sound mod, only thing that it do miss multiplay, but i allmost allways play offline becourse all dam cheaters online. But is should be fun with a squad of something and usercreated battles.
saw some reviews on the game, comperd the game with steel beast, like compard silent hunter 4 with a nuclar sub. plain stupid. sorry for my bad english.
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#88 | |
Soundman
![]() Join Date: Oct 2008
Posts: 142
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This is a new one
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#89 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
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Well that explains why I'm always throwing tracks. With the T34 I can't get more than 500 yards before the track comes off.
The first time it happened I was in the gunners position, the next thing I know I'm outside the tank and the side of the tank is in front of me rocking. I did an external look around and saw two crew members at the front of the tank making motions as if they're working with lug wrenches. When in this position in the first person view you can really see how detailed the tanks are on the inside because the side of the tank becomes transparent. Another bug I think they've included is a weak hit event. As in nothing really happens to your view (like maybe shake a little) nor do you hear anything unusual when your tank is hit by higher caliber guns. All you get is a message that your getting hit. The rifle caliber ammunition is clear when it pings against the armor. |
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#90 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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