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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Weps
![]() Join Date: May 2005
Posts: 369
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#17 | |
Sonar Guy
![]() Join Date: Jun 2008
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#18 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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If the hydro-operator says "long range" when the target crosses the exact 20km radius it would be a big spoiler and far away from reality. Range based on listening to soundlevel is everything but exact science. Too many variables. I allready have a problem with the hardcapped max range of 34km. If you hear it yourself, you know it is within that. If not, you can be sure nothing is within that range. The max range should extend out beyond the range a screw would be audible.
I disagree though that you would need to be in the hydrophone-shack all the time if you do the listening yourself. Just a quick listen and go about your business again. If you found something just head towards it or lead it some in the direction of the drifting sound. Checking again some 15-30 minutes later for a changing bearing and correct your course. But if you want to know a bit more about it's motion before sprinting towards it try this: http://www.subsim.com/radioroom/show...260#post875260 |
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#19 |
Hellas
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nirwana : you are absolutely right (nevermind about the reality so much,i don't think that sh3 'reads' all theese parameters)
pisces:yes i can hear it but sonarman is silence (sometimes don't inform me if something get's in sonar's area - circle with radius 34km,i think that this is another broblem that must be solved.i understand that it depends about too many parameters as nirwana said) i am saying that i must be always at sonar room(to be more exact i mean to order sonarman to give me report) because i want to 'catch' the moment that he will say for first time 'long range' or 'medium range'...(medium range means,at least at my settings, circle with 8km radius)thank you for the link you gave.it seams very interesting and will look at it with attention thank you all and sorry if sometimes i get monotone... |
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#20 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
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Hi, interesting discussion, I toke a look in Sensor.dat by using SH3ditor. Following are what about GHG/KDB hydrophones parameters:
GHG SensorType=Hydrophone PreciseRange=0 MaxRange=25000 (There are also GHG_9 and GHG_2 at 20000 in the Dat file) MinHeight=-300 MaxHeight=0,0 MinSensorHeight=-500 MaxSensorHeight=-3 Surface=0,0 RPMDetLevel=0,25 SweepPeriod=30 SweepArc=16 ProbInsideArc=0,95 Revolving=False SkipSweep=True Bearing(..)=2/150;210/350 KDB SensorType=Hydrophone PreciseRange=0 MaxRange=25000 (There are also a KDBtype9 at 20000 in the Dat file) MinHeight=-300 MaxHeight=0,0 MinSensorHeight=-500 MaxSensorHeight=-3 Surface=0,0 RPMDetLevel=0,25 SweepPeriod=30 SweepArc=16 ProbInsideArc=0,95 Revolving=True SkipSweep=True Bearing(..)=0/160;200/360 This is what i found in CFG files: ;Hydrophone Hydrophone range factor=1 Hydrophone fog factor=0 Hydrophone light factor=0 Hydrophone waves factor=0.2 Hydrophone speed factor=0.5 Hydrophone enemy speed=0 Hydrophone aspect=0 Hydrophone noise factor=0.4 Hydrophone sensor height factor=0 Hydrophone already tracking modifier=20 ;[detection probability modifier] Hydrophone decay time=150 ;[>0] already tracking bonus decay, in seconds Hydrophone uses crew efficiency=true ;[true or false] We can try to increase MaxRange up to 35000m and let see in the operator can hear a contact at this distance. Or we can modify the ProbInsideArc (the Detection probability inside the sweep arc.). Also note that "hydrophone uses crew efficiency"=true. |
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#21 | |
Hellas
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rubini had tried to do something about that but no more news till today (see that thread: [REL]Visual and Hydrophone detection issue: a new workaround ) i 'll try your suggestion and i 'll informe you if i have had any luck ! (my knowledge at editing files is very low and rubini saying that it is difficult i have to accept it....) thank you for your time,greetings |
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#22 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
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Hi, i'm agree, i'm sorry my post didn't want appear so resolutive.. I just toke a look and let see..
I think there are many other variables in all SH3 files that are not visualizable by any editors because encrypted.. anyway ..the hunt goes on! |
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#23 |
Hellas
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hello,
sag75 it didn't work but as you said the hunt goes on .... meduza: i put one man with Radioman specialization and give him the German cross but ...no luck anyway .... i will surface for a while and look around ! ![]() |
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#24 |
Stowaway
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I glanced at all the thoughts,
So if I missed something? Just point it out. In the SH3 World? We are limited to what We can do. That's always the grip point. "Who's Mod does it better!" It will never be perfect for everyone. And I believe it will never be even close to what We expect!! Give me PERFECT data on what happened on a U-Boot in real life? I could try to duplicate it in Game. But I know the engine will NOT cover all the Real Life stuff. It's a Game. Nothing is perfect. Nothing ever will be perfect. UBI said 'BYE BYE' to SH3 along time ago. And until they release the source? We are, to put it lightly, screwed. |
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#25 | |
Hellas
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you are right privateer (your post was very nice) but after so many surprises (sometimes big surprises) that modders did to me ,i thought that this one could be set ! if it is pain in the ass ,well ....you know ,perfection can ...wait ! maybe the fixing is sometimes better than the playing ! ![]() but ubi is out of words....i still wait the sh4 ,i mean the REAL sh4 thank for the reply |
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