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#1 |
Stowaway
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AOTD_Max ships plus the Schleuse mod.
what is it ? Do I need this mod ? :hmm: |
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#2 |
Chief of the Boat
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That is some nice German ships from AOTD_Max and the fix for the two canals (Holtenau and Brunsbuttel-excuse any spelling mistakes) plus IABL's AA ships scripted and placed in harbours.
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#3 | |
Stowaway
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#4 | ||
Chief of the Boat
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To be doubly safe, engage the AOTD last because that will simply overwtite the 26th April. The joy of JSGME is that you can swiftly change the error if there is a conflict. |
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#5 |
Stowaway
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Knowing how busy big boy and the team have been, and obviously still are, i was so hoping i could leave them alone for a while. . . BUT..
![]() I got the AOTD fix and stuck it in the JSGME mods folder, and enabled it. Trouble is that in the AOTD folder there is the data folder, a MODS folder and a Campaign Changes folder, the latter of which looks like it edits the Campaign.RND and LND. It looks from the file compare that the data folder and MODS folder have updated (are the Late War Sensor and Lite Harbor Traffic folders updates of the originals in 2.1, or just duplicates. . . same folder sizes ?), but the Campaign Changes folder doesn't appear to have edited the new campaign files included. To check it i went into the SH3 campaign.RND after enabling, and using the "Find" command in Wordpad i picked on " Class=LUSBremen". . . nada ![]() Tried a few others too with no joy. JSGME dumps the Campaign Changes folder into the main SH3 directory, and if i put the Campaign Changes folder inside the data folder it still doesn't edit the campaign.RND,LND. So after all that, my question is, where do i put the CC folder to get it to update through JSGME? I thought the second layer in any mod had to be named "data" in JSGME, ie: folder structure = mod name, data. The above is for the AA ships mainly. . . i think ![]() I'm also finding that although the readme states that madmax's units replace the stock german shipping files, i now have additionals ie: PPL and LUSBremen. Same with the other files. Apologies to the GWX team for asking what must seem like obvious questions yet again, but the readme says that the new units are scripted into the campaign files. This seems not to be the case so i'm doing something wrong ![]() Just wish i could suss what it was. Last edited by roadhogg; 07-10-08 at 07:47 AM. |
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#6 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
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Have a look at what BBW said here when I was asking about some jsgme conflicts: http://www.subsim.com/radioroom/show...4&postcount=12 . I'm not sure if it addresses your specific problem, but it may be of help.
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#7 |
Stowaway
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Hi bert,
i'd already added the community units so i'll disable it and re-enable things in the right order, ie: AOTD first then community units, but i don't think that's the problem cos the German roster file PPL isn't in community, or AOTD, which means it was added via GWX 2.0 or 2.1 update. Therefore if i had the campaign changes folder in the right place to update the campaign.RND and LND, JSGME would still be able to find the Class=PPL (German) entry in the RND and change it to Class=LUSBremen. What you linked me to may well sort out other issues i'm as yet unaware of though, so thank you m8 ![]() It's also put me wise as to the lifeboats mod, cos i was thinking of adding that, so i now know what order to add it in ![]() |
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