SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

View Poll Results: Would you play the Mod?
Yes 48 76.19%
No 15 23.81%
Voters: 63. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 05-01-08, 06:33 AM   #1
horsa
Pacific Aces Dev Team
 
Join Date: Jul 2002
Location: Halifax, England
Posts: 502
Downloads: 44
Uploads: 3


Default

First the good news.

A surface warfare sim based on SH4 is worth doing, and I hope there is sufficient enthusiasm, skill, momentum and staying power needed to get there. I’d vote with my feet on that one. In that respect I wish you, John W Hamm, all the luck in your campaign to get a core team of enthusiasts going.

I say that first because what follows could well be interpreted as a case for not doing it.

The bad news
  • Despite what many folk say about how they “can’t wait and would sell their grandmother to get one”, surface warfare has only limited real support in the long run. In the days when there was a surface sim, the Destroyer command forum was a backwater compared with Silent Hunter 2.
  • It will never be everything you would want it to be. You will inevitably have to work with some very annoying limitations. SH4 was designed around a submarine and it will constantly catch you out.
Then there’s the issue of what type of surface sim is everybody talking about ?
Fleet actions ?
ASW ?

Ironically you may already have hit on the most suitable surface sim to match the game conditions that SH4 imposes on you – commerce raiding. Something like the Graf Spee operates as a lone hunter like the submarine and fits nicely into the existing mission, patrol and campaign structure.

ASW may come a close second but , failing some very ingenious modding, I can’t see how you can currently get round the issue how do DDs depth charge and where are the AI submarines ?

As to fleet actions, which is what many folk mean when they want surface action , they are inherently boring unless you can impose campaign consideration on it. A career progression like you have with subs just won’t do. One engagement just becomes like another. As a novelty item they are fine ( guns blazing etc) but there’s very little room for varied gameplay. I say that very reluctantly because this is the area that most interests me.

So my six penny worth , coming from somebody who has been involved in trying to find the holy grail of surface warfare sims for 6 years or more, is yes do it, but don’t expect a complete solution. Neither should you expect most of the folk who are currently making a lot of noise to be still with you 1 or 2 years further down the track.

Best of luck, John.
__________________
"You need to put your behind in the past". Kumba

Last edited by horsa; 05-01-08 at 01:24 PM.
horsa is offline   Reply With Quote
Old 05-01-08, 08:21 AM   #2
The_Pharoah
Soundman
 
Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
Default

wow! always wanted to hear from a dev!

I see/read/hear what you're saying but I guess, for someone who loves sims and esp loves naval combat, I'm definitely in it for the long haul. Heck I only got 1.5 when I saw the DD addon that xantrokoles did.

I understand that large scale naval combat was a rare occurrance in the ETO (ie timelag between Graf spee, bismark, scharnhorst, etc battles) but it occurred quite a lot in the PTO which is where SHIV is concentrated on. besides, this is a hypothetical game anyway based roughly on real events that occurred and using equipment of the time. lets 'enjoy' it for what its worth.

any support that you, the dev team, could give in helping the modding community out would be greatly appreciated. hell, I've encouraged members of my online squad back into SHIV because of the surface combat option. we're all looking forward to some MP play (if possible) at a future lan sitting.

the demand is there.
The_Pharoah is offline   Reply With Quote
Old 05-01-08, 08:58 AM   #3
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
Default

Heck, im in to support the surface warfare mod as well. I want change from the constant lurking and avoidance of the escort while i can take them head on with this

I do hope though you'll implement some light cruisers, such as the Atlanta or Oakland for US. I love those beauties ^^
W4lt3r is offline   Reply With Quote
Old 05-01-08, 08:57 AM   #4
akdavis
Samurai Navy
 
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by horsa
Ironically you may already have hit on the most suitable surface sim to match the game conditions that SH4 imposes on you – commerce raiding. Something like the Graf Spee operates as a lone hunter like the submarine and fits nicely into the existing mission, patrol and campaign structure.
I actually think that patrol/torpedo boats is best surface fit for the sim, but then we should have Knights of the Sea at some point, which would kinda dampen the enthusiasm. Although, if KotS has taken a decided turn away from sim toward action game, there might still be a place for such a mod.
__________________
-AKD
akdavis is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.