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Old 11-04-07, 06:30 AM   #11
Skybird
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Join Date: Sep 2001
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Can the AI vehicles shoot them down ?

Too easily, yes. That'S becasue helicopters in all regards are dramatically simplified. They are not the focus of this sim. I find it strange that they are included at all.


I was erffering to pilots actually but never mind.

It is no flight simulator and lacks all characteristics to be that, so nobody cares for SBP being a tool to train pilots.


The possibility to carry troops in a vehicle is in the game already. It just need to be applied on the choppers, with some modifications maybe. Don't see a big problem here.

Tell them. Big problem is: time. Lots of stuff they have on the ready, but lack the time to implement it, becasue it also would mean to throughly test it in a multitude of different situation contexts.


btw, did the M1A2 made it into SBPE finally ?

No military customer asked for it so far, which makes me wondering, but they may have other demands for that sim than we civilian players do have. I would like to see a better Abrams myself, too - preferred to a T72. SA in the Abrams is no competitor for the SA you have in any the Leopards, both one and two.


And any news whether the Leo2A6, with its killer gun will float up in the near future ? I could need a bigger punch against that pesky T-80 in a frontal confrontation.

You mean the longer gun used in the experimental Leo2A6, and higher? Not even a whisper on that. The current 120mm already is devastating enough, btw, especially with the latest DM55 round. It is almost unfair a round. the difference between american uranium and Germn tungsten round in terms of penetration capability by far is not as huge anymore as it once has been. The German roundas are the reference for non-uranium rounds anyway, and at short and medium ranges are as lethal as the american rounds. The American round only has an advantage of maintaining the assured penetration capacity over a slighty greater range, but we talk ranges probably in excess of 2500-3000m here. Both nations could deliver precise fire with their 120mm over 4000m. russian non-missile ammo is listed in the sim as having a maximum range of 3300m. Beyond that, they need to use their cannon-fired mini missiles, with ranges of up to 5000m. - Well, at least that is what the sim lists as technical data being used ingame. The difference between latest uranium and latest Tungsten ammunition it lists to be just 10 mm additional penetration capacity (being in the range beyond 800mm anyway). As i said, the uranium ammo is capable to remain penetrative over a slighty greater distance only.


Hey do I see here that the new german IFV is in the game already ? What was its name again, Panther ?

No German IFV. An armoured Australian truck called Bushmaster is ready, it compares to the German dingo. Also, the Spanish Pizarro is done. both vehicles so far have not passed the analysis cycle of their military customers and thus still wait to be included in an addon release. the last addon saw the Swedish CV9040 family of IFVs, and nthe Strv-122, which is a swedish improvement of the Leo-2A5 (better roof armour and mine protection, different design of aiming crosshairs, magnification switch for daylight optics as well).
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