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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#2 | ||
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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I shut it down except for Flight Simulator when I'm using it to update the weather. |
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#3 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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@leovampire
You can rename the directory if you want to save your campaigns. Will just have to hope any changes you make will work if you change it back to "SH4" to continue a career. I usually change it to "4SH" when I do this. |
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I will definatly try it anything that will make the effects work will be a good thing.
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#5 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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Be warned.... sometimes changing the directory name to save you careers works fine with the new changes when you name it back to SH4. Sometimes it doesn't!! So much for making changes when in port. It doesn't always work. Yesterday I made a little change and when I went on the next patrol my SD radar didn't work. I tried rebooting the computor and starting the Patrol over but it still refused to work. I then finally renamed the folder and started a brand new career (with SH4 making a new SH4 folder) and the SD worked fine along with the change I made (which should in no way interfere with the SD Radar). I then undid the change and tried my old career out again and it worked fine. So you see, it wouldn't accept the change I made even though I was in port when introducing the change. I wish I could remember which of the many small tweaks I tried yesterday caused this mess. I only remember that the change was fine as long as I deleted the "SH4" folder in "My documents" and started a new career. I ran across this before too. The longest career I've had is 3 patrols since TM 1.5 was released! I keep tweaking things. LOL
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#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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but anything that changes over all game effects in a major way react strainge.
The scene.dat file and the zone's file you can do what ever you want and put it in and out of the game over and over again but the materials file and particles file are a differn't story for one reason or another. but you have to always dot every i and cross every T for anything to work. If you miss 1 thing that's it nothing works. Example: I had to match up the minimum distance and maximum distance for each lightning setting in the scene, particles, and materials files to even come close to getting the lightning to work at all. When even 1 of those settings were off no go for effects. |
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#7 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Slightly off the topic:
I'm beginning to think this game is possessed. Tater and I have been trying to implement an invisible ship to use as a camera target for photographic missions. The one that he did (an invisible sampan) is invisible in my periscope but visible everywhere else. The one that I did (a hybrid sampan/junk) is invisible (all views) and lockable on my machine but is not lockable on taters machine and causes a CTD if you add anything to the mission it's in. I could almost understand it if it was a camera thing, but I think it's a lot more than that. What works fine on my machine shouldn't just not exist on tater's (or cause a CTD for that matter) and vice versa. There are so many variables involved (type of video card, drivers being used, video settings, other mods in use, operating system, processor capabilities) that it may be paractically impossible for us to determine the root cause (which gives me that much more incentive to keep ![]() ![]() |
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