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05-24-07, 05:24 PM | #1 |
Rough night at Langtrees brothel
Join Date: Mar 2007
Posts: 480
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[REL] KillerSub - Bring the Hell back to Earth!
Code:
MOD Name : KillerSub Version : 0.2 Author : MaxT.dk Release : 25th May 2007 Compatibility : SH4 v1.2 JGSME ready : Yes Author's site : http://MaxT.dk Last Updated : 9th June 2007 ----------------------------------------- I N T R O D U C T I O N ----------------------------------------- Welcome to KillerSub MOD by MaxT.dk! This MOD will turn your sub into a real killer machine from Hell! The sea is yours and you're King of the Hill! Enable this MOD, start SH4 and go out to kick some serious ass! Don't fear Destroyers, for the only real Destroyer out there is YOU! YAAARRR! ----------------------------------------- W H A T I T D O E S ----------------------------------------- KillerSub brings the Hell back to Mother Earth and you're the Devil! So, what does KillerSub does? It: -- extends ammo of all of your guns x200 -- lowers the reload time to ~0s -- lets you switch between HE/AP in ~0s -- allows you to swing with your guns as fast as you can move them around -- increases shell travel length x2 -- increases shell travel speed x10 -- lowers shell travel angle to 0 so your guns can be now used as laser beams or Rail Gun (known from Quake) -- sets speed of your sub a bit up (~25) -- sets submerged speed to the same speed as the surfaced one -- lowers dive time from full surfaced to periscop height from 1m20s to 35s -- lowers dive time from periscop height to 45m from 1min to 23s -- lowers (emergency) surface time from 50s to 43s -- lowers eject time of torpedoes to 0,2s -- lowers reload time of torpedoes to ~3s -- increases power and damage radius of all your guns and torpedoes x3 -- lowers rolling/pitching of your sub to the minimal making it easier to aim in the storm weather ----------------------------------------- I M P O R T A N T ----------------------------------------- To use this MOD properly, you should end the patrol (dock at the port), quit SH4 completely and only THEN you can install this MOD and enjoy it as intended! If you do not do it this way, it wont work! ----------------------------------------- I N S T A L L A T I O N ----------------------------------------- KillerSub is JSGME compatible. Use JSGME to install this MOD with 1 click. Don't have JGSME? Get it at the following URL: http://www.users.on.net/~jscones/software ----------------------------------------- C O P Y R I G H T ----------------------------------------- KillerSub MOD is released under Creative Commons license. It can be shared and modified to use with other MODs without MaxT.dk's permission BUT this readme file should be included in intact form. Thank you in advance! ----------------------------------------- C R E D I T S ----------------------------------------- UBI - for creating Silent Hunter 4 SubSim.com - for letting people talk and share their interest about subsim games CaptainCox - for being my favorite modder nvdrifter - for creating Super Guns MOD which was an inspiration to do KillerSub You - for having fun with this MOD =) ----------------------------------------- N O T E S ----------------------------------------- No, this MOD is not a copy of nvdrifter's Super Guns MOD. KillerSub uses some of the ideas presented in Super Guns, but it goes much further in its evolution. Also it does not "vaporize" the ships as Super Guns MOD did while using Deck Gun. Yes, using this MOD does not make your game historically correct as most of the subsim.com hardcore fans wants SH4 to be but I've created KillerSub for the so called "casual" players who just want to enjoy SH4 in a bit another way - the FUN way! And I do enjoy it this way, so let me and the others be! Thanks! KillerSub was tested on SH4 v1.2 with Balao sub. I did not tested it with other subs, so there might be some problems. If you do find any, please notice MaxT.dk ----------------------------------------- C H A N G E S ----------------------------------------- v.0.2 -- Tweaked the dive time from periscop height to 45m (crash dive + 5m) -- Tweaked the surface the boat time from 45m to the surface -- Lowered rolling/pitching of the sub -- Revised the readme and made some small corrections to the "What It Does" list v.0.1 -- First public release The download link can be found @ the bottom of this post: http://maxt.dk/archives/2007/05/25/k...lent-hunter-4/ Please do not repost the file to any other location. Thank you in advance!
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http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! Last edited by MaxT.dk; 06-09-07 at 03:48 PM. |
05-24-07, 06:19 PM | #2 |
Silent Hunter
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Yea!!! The Anti-RFB mod!!! Nice one mate, when I get a machine that can run SH4 properly I'll try your mod.
Arcade is fun too! I'm only a part-time realism narzi. |
05-24-07, 10:00 PM | #3 |
Grey Wolf
Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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This is an ANTI-REALSIM mod! Don't download it!
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05-24-07, 10:31 PM | #4 |
Engineer
Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
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Cool mate, its nice to go Rambo every once and a while
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05-24-07, 10:32 PM | #5 |
Commander
Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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If I, as captain, can shoot lazers from my eyes then I'm game, baby!
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05-25-07, 03:00 AM | #6 | |
Rough night at Langtrees brothel
Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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Quote:
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http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! |
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05-25-07, 05:48 AM | #7 | |
Watch
Join Date: Mar 2007
Posts: 15
Downloads: 0
Uploads: 0
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Quote:
godt arbejde MaxDk ... har selv fumlet lidt med diverse tweaks men kunne ikke finde de rigtige indstillinger til dybden på sub :hmm: så ka man gå amok på de riskogere hahaha |
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05-26-07, 05:02 AM | #8 | |||
Watch Officer
Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Quote:
I agree with that. Quote:
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05-26-07, 05:06 AM | #9 | ||
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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You are MAD MAX after all :p
Well done Quote:
Quote:
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Last edited by CaptainCox; 05-26-07 at 06:01 AM. |
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05-26-07, 05:57 AM | #10 |
Rough night at Langtrees brothel
Join Date: Mar 2007
Posts: 480
Downloads: 0
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Thanks guys
Also, CaptainCox, you're in the credits, if you haven't noticed it
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http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! |
05-26-07, 06:54 AM | #11 |
Grey Wolf
Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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I like ur mod Mad Max, can u make an even more powerful sub?
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05-26-07, 07:09 AM | #12 |
Canadian Wolf
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Nice work, arcade can be fun
RDP |
05-26-07, 08:54 AM | #13 | |
Rough night at Langtrees brothel
Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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Quote:
Also, with this MOD you should be able to sink any big ship with max 2 torpedoes. In most cases (+95%) it'll take max 1 torpedo Same (more or less) goes for the Deck Gun. I wanted to keep some sort of randomness, otherwise you would always know that any ship will be dead just after your 1st hit :p Thanks, reallydedpoet and yeh, realism all the way can be boring at least for me :p
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http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! |
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05-26-07, 01:54 PM | #14 |
Nub
Join Date: May 2007
Posts: 3
Downloads: 5
Uploads: 0
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Well,
I personally wouldn't mind a SSN mod. Make one of the fleet boats act like a railgun armed Sea Wolf, Los Angeles or Virginia class SSN. Although we'd need a MK-48 ADCAP mod to go with it. |
05-26-07, 02:34 PM | #15 |
Silent Hunter
Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Max - FYI you can make the sub nearly unsinkable by modding the HP of the boat. In addition - you can mod up the speed to somewhere around 40-43 knots. Thats the fastest I have been able to make my Tambor class go. Basically turn it into a high speed Fast Attack Ship - or the WW2 equal - the PT boat. That may be what they are asking for.
I am considering a mod that would make the deck gun of a sub have the same power as a single main gun on a Missouri class. Give it the same speed and armor as the Missouri - and see how it fairs against the Japanese BB's of the time. I personally wouldnt try against the Yamato - as that particular ship cant seem to fire!!!!!
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Good Hunting! Captain Haplo |
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