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#1 |
Admiral
![]() Join Date: Oct 2004
Posts: 2,247
Downloads: 4
Uploads: 0
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I never managed to get past those errors with Phase I. Let's see if this time I can get it to work.
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"Tout ce qui est exagéré est insignifiant." ("All that is exaggerated is insignificant.") - Talleyrand |
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#2 |
Frogman
![]() Join Date: Sep 2002
Location: Mid Pacific
Posts: 292
Downloads: 0
Uploads: 0
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If installing Off for the first time..read the part where you need to run cfs3 1 time to create files also!!
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#3 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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I am still waiting for a true Red Baron 3D replaacement. I miss that game - blowing up trains behind the lines!
-S |
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#4 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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![]() Quote:
![]() The feeling of flying a WW1 plane is unbelievable with this mod.
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#5 | ||
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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-S |
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#6 |
Frogman
![]() Join Date: Sep 2002
Location: Mid Pacific
Posts: 292
Downloads: 0
Uploads: 0
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Superb Key Features Phase2: OFF:TGA
...many of which have never been seen before in CFS3 or WW1 simulations. 1) Recreation of major battle still in progress 2) Persistent frontline damage to terrain and buildings/towns as the lines move. 3) A more immersive user interface with more features that make you feel even more involved. 4) More Diverse and Dynamic campaign engine with many more Squadrons including the Americans In French Squadrons all as historically accurate as possible. Campaign missions evolve and become more complex from early simple recon missions in 1914/15 to coordinated troop and gun emplacement strafing runs by the Germans 1918. The campaign engine is open database "driven" and hence is a very flexible architecture. 5) Revised Lighting and Clouds and Weather. 6) Real world haze effects 7) Micro squadron data management - squadron members tallies are collated, deaths and injuries to squad members are refreshed with new recruits. 8) Improved logging of "claims" to the home office. 9) Daily debriefs and other "squadron duties". 10) Airfields will change hands as the frontlines move. 11) Greatly expanded Aircraft complement to cover and represent the major participants in the air wars of WW1 12) Fully revised airfields with better texture details and improved blending methods for better integration into the environment. 13) Revised an greatly improved blending and variation of terrain textures 14) Fully revised and improved scenery object textures 15) Over 1 GB of researched authentic aircraft textures And many many new features not listed here. Link to website http://www.overflandersfields.com/ |
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#7 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Well I have yet to play a career. So far I have spent the last evenings just taking off, testing the flight envelope of my fav. planes (DVIII / Nieuport 17 / Sopwith Pub), crashing a lot and doing landings. That it is already so much fun just practicing to fly is actually the greatest compliment I can make to a flight sim.
What I can also say is that the athmosphere is unparalleled. You might think that CFS3 was such a crappy looking sim, that installing this mod will be like pouring vanilla souce over rotten fish. Don't! If you install OFF, you will be playing one of the best, most rewarding flightsims. You might not believe it now, but if you should get to play it you will say GE was right ![]() Graphic and sound in OFF is excellent. There is nothing like the sputter of you're engine in a high G-turn or when you change the mixture. Up to 3000 feet, the landscape looks perfect - even if you run it on medium settings (like me). Higher than that, it could be better, but it's still ok. One thing I really like is that there is no popping up of ground objects like in IL2 or map limits like in LOMAC, things which killed the immersion for me in those sims. Quote:
Progression and career development is made throught the OFFManager, a very ambitious, but somewhat crappy VB application. It is this very program that is creating so much problems. But once you get it to work, it will work ok. And it has all features you would expect from it. Some things I don't understand, for instance why you will die when you crash in a quick mission. The OFFManager is required as mission generator and career manager, and while it is not a good piece of software (imo), it is something that you will learn to use. My recommendation is: get OFF, and don't give up. You might go through hell before it runs, but it is well worth it. I also recommend starting with the Fokker DVII as the creators seem to be huge Fokker fanbois - the quality of everything around this plane exceeds the others by at least 100%. Btw, I feel confident enough now to say I know how why it wouldn't install in the first place so maybe I can be of help. GE P.S. To play it, it will be perfectly enough if you download Part I (~800MB): http://www.overflandersfields.com/OF...eleaseV1.0.exe I just post that because the documentation, like always, is lacking and creates the impression you need the skins and videos, too. When in fact you can download them later, if you like the mod.
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Last edited by GlobalExplorer; 03-14-07 at 01:02 PM. |
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#8 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Off work today and probably tomorrow with the dreaded Lurgy so I decided just to go and DL it. My God, what a difference using Getright for the download makes to the speed. I was getting 19 wotsits a sec on my 2mb BB earlier this afternoon, now I'm getting a rock solid 235. I should probably let the vast and malevolent evil known as British Telecom sign me up for their 8mb service.....
Good stuff. I'll Dl the skins pack whilst I watch the footie. ![]() Getting myself gee'd up to do an AAR I think. Haven't done one for ages. Looking forward to getting back in the old Camel and strolling over Hunland. |
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