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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
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A "round" in the Infinity engine was 7 seconds. A "turn" is one minute, so there's supposed to be something like 8 rounds per turn. Aurora may have changed that to 6 and 10 -- I haven't really checked.
Companies usually fudge this a bit with animation. If you use haste, giving you more attacks per round, you'll see seperate animations for each attack in during the round in NWN2. Otherwise you'll just get your base attacks, which starts at 1. Boost that up to 3 attacks, and you'll see three seperate attacks during the round. In BG2, and I believe NWN1, Bioware just averaged the attacks and covered things with animation. All the damage was done at the beginning of each round, but your character would animate 3 attacks per round. Also, the "auto patcher" isn't working for me. I need a download site. Do you know of one? |
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#2 |
Ocean Warrior
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Ya i know, it still feels painfully slow because of the animation. heck in the real world i could attack alot more often then they do in the game with a sword.
As for finding the patches, i looked, but they dont seem to be releasing them for public download. i did find an update for the patcher here http://vnboards.ign.com/site_news/b23044/99918559/p1/ though, which may help. |
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#3 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Maybe i should of got Gothic 3 first :hmm:
Damn they shouldn't of rushed this game out. ![]() |
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