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#1 |
Stowaway
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just make sure you at least some depth between you and the keel of the merchant... I once tapped a crippeled merchant in the tail and she capsized and destroyed my boat...:rotfl:
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#2 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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lol shame you didnt record it that would have been cool to watch that
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
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Becarefull when sitting under a merchant..you never quite know when she will blow, and if it's a large cargo or tanker when she blows and you're under her she'll take you with her. Excuse the double entendre's
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#4 |
Torpedoman
![]() Join Date: Jun 2006
Location: Perth W.A
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That is what I find works best for me in attacking convoy's I try to take down there propeller with first 4 torps then when they are stationery get under one of them and wait till escort's move out to the convoy ,reload and then I take them down one by one.(usually it's 2 ships never had a luck to damage all four ships enough to stop) trick is even the ship is stationery it will still drift a bit so time to time you have to move slow ahead
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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I like my damaged ships to sit below me
![]() :rotfl: :rotfl: Bit close for comfort that one - hit him with a bow shot as he rushed me - range was about 950 at impact but he kept running as he went down ![]() |
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#6 |
Torpedoman
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Location: Perth W.A
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nice one
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#7 |
Mate
![]() Join Date: Jul 2006
Location: New Jersey, USA
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While maneuvering under the water use observation periscope to look around it works most of the time if the water visibility is good. Also it can help you with avoiding the DD's when they charge you.
That’s what I do to get under the wounded ship and remember to be at lest 20m of depth to avoid of being rammed by escort.
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#8 |
Helmsman
![]() Join Date: Feb 2004
Location: Fresno, CA USA
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use your hydrophone and just make sure you are roughly under the merchent...no need to be exactly under her. Destroyers leave a little safe distance between themselves and the merchant. As stated above, beware of drift...the merchant will drift at various speeds depending on sea state...I almost lost a boat because of this!
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Kind Regards, Harry J. Miktarian |
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#9 | |
Stowaway
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well not a movie but heres a pic ![]() |
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#10 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
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Thant's gotta hurt!
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#11 | |
Stowaway
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#12 |
Rear Admiral
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Well...that gotta hurt...
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#13 | |
Mate
![]() Join Date: Jul 2006
Location: New Jersey, USA
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#14 |
Fleet Admiral
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I use hydrophone and periscope. You need to mark on your map when you spot someone not moving too much then dive to between 20m and 25m to keep clear. Pop your scope up to check out when you approach so you can see hi hull. if you can then you are OK as the DD's will saty clear of their own, although I have seen a DD crusha PT boat against a breakwater in Gibraltar once.
Make sure you have plenty of O2 though. it can get a bit hairy if the escorts won;t leave the area. I got stuck under a crippled C2 for 9 hours game time before the escorts would leave the area, when I popped up to finish the job, the C2 radioed for help and they came rushing back. I got the C2 but had to make a run for it when the escorts retrurned. |
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