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#1 |
Weps
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@ RetroGamer
I see you are familiar with all modern tank simulators are one can possibly be. Your military job background from you have recently retired makes it not perhaps so much automatic or obvious, but rather very interesting as you have a really good feel backed by the experience to draw good comparisons, conclusions, and opinions on how those games and simulations adhere to the reality. For me as having no such experience but just some familiarity with tank simulations I put the original Steel Beasts1 on the top of the stack. Despite some simplifications in the terrain and graphic, in general, the AI, terrain, graphics, editor, and gameplay (including multiplayer) was of the most intense and engaging and still, some 20 yrs later, are fondly remembered and revered. I know, that the Steel Beasts Pro PE which came in the second iteration of that brand was, and perhaps still is, more superior although SB1 holds in my heart and memory a very special place. I also submit to you all that SB1 is still as playable and it was and it is the most perfect tool to acquire some basic modern tank experience with the bonus of being able to be as realistic as any without military background may wish to have. You @RetroGamer are in a very interesting situation as you are a professional able to distinguish the true value of learning about tanks from fiction. I suggest that we continue this conversation and maintain contact over here. ![]() |
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#2 | |
Mate
![]() Join Date: Sep 2021
Posts: 54
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My unit went through an NTC rotation in 1991 and it was the hardest thing I've ever done in my life. There was not a thing fun about it. I was worried sick that one of my guys was going to flip a track (we were M3 Scouts and moved at night), fall off a cliff, have an accident, etc. etc. We were sleep deprived which, frankly, is very dangerous when operating heavy machinery like M3 Bradleys. I was also worried that any laziness on my part would get men killed. If I didn't pay attention to every word, it could cost lives. No fun there, LOL!! We trained in real simulators called the M-COFT and U-COFT. (Conduct Of Fire Trainer) It was a mockup of a Bradley gunner and commander station and was taken very seriously. The graphics looked just like M1 Tank Platoon but the operation was just like Steel Beasts. Anyway, I think that's why I like Armored Fist 1994 so much. It's not super realistic, but not a total kids arcade game either. You are correct, Steel Beasts is the gold standard for tank and mech gunnery. It is very realistic. M1 Tank Platoon 2 is realistic in that you have to constantly stay aware of where you and your other vehicles are. Almost too realistic...kinda stresses me out again, LOL! Computers are great devices for keeping the mind active. Part of the fun for me is getting them ready, running diagnostics like memtest, Prime95, 3DMark, scandisk, etc to thoroughly stress each component. I'm still working on completing M1TP2. Thanks for the feedback! I'll keep you guys posted!!!! |
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#3 | |
Weps
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For good or for bad alike. What I mean by saying "for good" is that we may discover something in the gameplay of M1TP2 which wasn't known to us before, and for "bad" if this discovery will lead us to establish that the game was not really finished as purported in the manual or guides. I hope that we persist in this task and hopefully, we can gather other members of this community to join and enjoy this trip into the past with us. ![]() |
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#4 |
Mate
![]() Join Date: Sep 2021
Posts: 54
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#1. - I am playing the game without the update. At some point I intend to install the update and see what the differences are. CITV - I designate a target for the gunner and he does not engage it. I get the voice command for the gunner to acquire the target, but nothing happens.
#2. - One probably could do Bounding over watch with two platoons by setting waypoints and having them timed. It seems that would be incredibly hard and useless once contact is made, but I’d like to actually try what’s described in the manual. #3. - Once enemy contact is made, slow your tanks down. If you rush in, you’ll all get killed. #4. - if your down to your last tank, END IT! Shift + Q. If your platoon dies, you can’t continue. This was just like the original 1989 game. I’ve beaten both training campaigns and three of the other 5 campaigns. The Moldavia campaign is difficult because of the terrain, and I’ve lost that one. This title has not been fully explored yet! Keep at it!!! |
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#5 | ||
Weps
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#6 | |
Weps
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#7 | |
Mate
![]() Join Date: Sep 2021
Posts: 54
Downloads: 0
Uploads: 0
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I’ll experiment with that and look at the manual again. Maybe holding the joystick trigger down would also work. I’ll check it out, thanks. |
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