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Old 03-29-20, 07:45 AM   #1
derstosstrupp
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Quote:
Originally Posted by bacchusxxx22 View Post
Stosstrupp: mein man!

I see no reason to turn on map contact.

It's like a cheat with on

To use transparent tga is a nice idea.
However, with map contact off it's a simulation.
With on it's a action game.
That’s my preference as well. I play with nothing on.
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Old 03-29-20, 09:44 AM   #2
Sailor Steve
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I've used the Assisted Plotting Mod for years. I'm terrible at math and could never have been a submarine captain, or any other kind for that matter. I let the IWO do the plotting, and use h.sie's mods to create inaccurate plotting and I leave the periscope up for a time to simulate the risk of being spotted.
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Old 03-29-20, 10:03 AM   #3
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Hehe

I never do the deckshooting.
Always crew.
---------

There where real hero's out there...
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Last edited by bacchusxxx22; 03-29-20 at 10:44 AM.
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Old 03-29-20, 12:27 PM   #4
derstosstrupp
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I could not live without the h.sie fixes. The inaccurate range is a must. I use that, adds a great element of uncertainty. Really forces you to try and plot over decent amount of time and fair the plot, if you have the time and are in a good position to do so.
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Old 03-29-20, 02:14 PM   #5
bacchusxxx22
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Have you a download link for the inaccurate range mod.
This mod is new to me. Sounds more realistic.
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Old 03-29-20, 02:24 PM   #6
derstosstrupp
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It’s part of this:
https://www.subsim.com/radioroom/sho...d.php?t=174225

It patches your executable file, and includes several realism items.
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Old 03-29-20, 02:48 PM   #7
bacchusxxx22
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Ah this v16- won't run on my sys.
Not with my org and not with the scratch exe.
I have no idea why not.
It's a pitty
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