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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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Here is what I found that differs...
RegularFactor#0 was stated as being a fatigue hit for being placed into the compartment when surfaced. I have found by isolating and moving a way different setting around that it actually applies ANYTIME - not just when surfaced. Of course you can only get to some when surface, but the observation remains true. You can also configure a fatigue hit when moving into rest quarters - imagine total collapse after a grueling shift. RegularFactor#1 was not agreed upon, it was suggested by some that it was the submerged version of RegularFactor#0, and there is support for the submerged part due to the fact that none of the topside compartments are enumerated. However, I confirmed that it is NOT a submerged hit for moving into the compartment - those hits are absolutely controled by #0. It also has nothing to do with silent running. No idea for now. Whatever it is, I am going to play with the settings below for a while. Sooner or later the trigger will occur and I will have a fatigue bomb that will wipe out everyone but Damage Control and Aft Torps. Hopefully I will at least have a clue what caused it ![]() ;RegularFactor#1 = unknown - waiting... ; ;Twr RegularFactor11=0.4;R/S RegularFactor21=0.4;Cmd RegularFactor31=0.4;Die RegularFactor41=0.4;Ele RegularFactor51=0.4;FwT ; ;FwQ ; ;AfQ RegularFactor81=0.00004;AfT : ;DG : ;AA RegularFactor111=.00004;D/C ; very minor hit |
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