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03-21-18, 04:12 AM | #16 |
Electrician's Mate
Join Date: Jun 2013
Posts: 139
Downloads: 184
Uploads: 0
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Ahoy xpatka3000
[ on Tambor, Gar, Balao, Gato class submarines. Cannot manually rotate pin 360 to detect sound contacts since Ai sonarman has a bad case of eardrum puncture..... forever Hydrophone on S-18, S-42, Porpoise, Salmon, Sargo are working just fine So what's the thing with first four classes, is it on purpose? Is this unsolvable bug? It's just like hydrophone is not there. When i click on hydrophone circle to rotate pointer, camera rotation is selected. I am playing SH4 v1.5 vanilla.] Yes I have encountered the same hydrophone bug you are referring to however hydrophones work (at least in my case) not by clicking or bumping the handle you can use the mouse-wheel strange @ first but you will get used to it. Once you make contact have your sonar man keep track of it . I tried using a different save and even deactivated mods and put fresh copy of sh4 in place of orginal reloaded mods same problem. I look at it as stuff happens. I am currently playing GFO which is basically vanilla fixed by Webster (awesome mod). When I finally finish this career I am going to start FOTRS Ultimate. It will be interesting to see if the same bug happens. The deckgun problem forward mount vs stern is a bug in GFO. Capt Scurvy jumped on that one and kicked ass! ( FOTRS Ultimate) As far as ctd goes I have only had 1 since I started playing that was a mod soup thing cant give you any input there Hope this helps Last edited by captcrane; 03-22-18 at 04:18 AM. |
03-25-18, 04:02 PM | #17 |
Swabbie
Join Date: Jun 2017
Posts: 8
Downloads: 3
Uploads: 0
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Thank you for the advice and mod list, if bugs persist ill have to mod the game just to finish it.
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03-26-18, 05:19 AM | #18 |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
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Xpatka:
for the sonar problem: http://www.subsim.com/radioroom/down...o=file&id=4099 Gato class also used in those other boats |
03-31-18, 05:43 AM | #19 |
Electrician's Mate
Join Date: Jun 2013
Posts: 139
Downloads: 184
Uploads: 0
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Hey thanks Mikesn9 just downloaded the mod
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10-06-19, 09:27 PM | #20 | |
Swabbie
Join Date: Oct 2019
Location: USA
Posts: 6
Downloads: 9
Uploads: 0
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Quote:
The Home and End keys are the trick to making Sonar work for subs using the Gato interior. Tried using the Gato Sonar bearing fix patch without success. Downloaded the game from Ubisoft in the past week. thanks for the tip. Now to get Radar working... |
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10-06-19, 11:36 PM | #21 |
Gefallen Engel U-666
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Welcome aboard!
Kr1alpha!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
10-07-19, 01:24 AM | #22 |
Chief
Join Date: Aug 2019
Location: Patroling the south pacific
Posts: 321
Downloads: 75
Uploads: 0
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capnscurvy's mod, the one you mentioned, should work on all the stock boats to add mouse wheel control to the sonar.
The mod changes NSS_yourboat.sim to add that capability. (yourboat is your class of boat) It works for me on all boats so far. I think is part of a few supermods as well. You probably added another mod on top that overwrote that file, or you added it when not in port. You can do that if you take what was changed in the SIM file and add that back into the files. I dont use JSGME anymore since I have too many mods that would step on each other. So I edit things manually with my compare tools. Works for me but tedious if I want to add things. Once you get a working config its nice. |
10-07-19, 05:03 AM | #23 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > KR1alpha
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
10-07-19, 04:10 PM | #24 |
CTD - it's not just a job
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Also, if the game is installed in a Program Files folder, Windows will prevent any changes to certain files, resulting in a failed mod activation. You can either copy the game install folder into another folder of your choice, such as "C:\Games" that you created yourself, or re-install it to a different folder...
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10-07-19, 04:58 PM | #25 |
Starte das Auto
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Welcome to Subsim, Kr1alpha
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ctd, hydrophone |
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