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12-10-17, 12:42 PM | #5536 | |
Sink'em All
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Welcome aboard, Nitrams. Happy to have you with us.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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12-11-17, 09:49 PM | #5537 |
Gunner
Join Date: Dec 2016
Location: London
Posts: 95
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I found it's interesting that the key 'T' has been changed to turn on/off air search radar instead of raise or low it. What's the main idea of this function change? Is it means the enemy aircraft may have radar counter-measure equipment so they can detect player's submarine if player has turned on his air search radar?
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Do not go gentle into that good night. |
12-11-17, 10:33 PM | #5538 | |
Grey Wolf
Join Date: Nov 2010
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12-12-17, 08:37 AM | #5539 |
Gunner
Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
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Alright.....
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Do not go gentle into that good night. |
12-12-17, 11:20 AM | #5540 | ||
Admiral
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To have either air search or surface search radar operational while submerged, you have to go to Radar Depth (which puts the antenna's above the water line), and make sure their turned "on". Important: You may need to adjust the depth of the sub manually in order to keep the antenna's above water during higher wind speeds that produce heavy sea's. If the surface search units (PPI or A-Scope) turn "off/on" unexpectedly, the trouble is more likely due to the antenna's being too close to the water line. Raise your depth by a couple of yards.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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12-12-17, 04:22 PM | #5541 | |
Gunner
Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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Do not go gentle into that good night. |
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12-13-17, 07:52 AM | #5542 | |
CTD - it's not just a job
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12-13-17, 08:44 AM | #5543 | |
Gunner
Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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__________________
Do not go gentle into that good night. |
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12-13-17, 09:26 AM | #5544 |
CTD - it's not just a job
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Just to let you know, ISP does not have even half of the ships that are in FotRSU, so besides borking other things, it doesn't "improve" most of what is there anyway, so it is highly recommended that you back the ISP off, and then see how your boat performs diving. I do have a video uploading as we speak, which YouTube says "59 minutes left", so it might be ready in a couple of hours... - in it, I've got a few test dives in an S Boat with 15 knot winds. I'll also post with my dive & surface test times at Ahead One Third and Ahead Standard, and my boat is under the water and at PD in less than 44 seconds in all cases - which, that isn't quite right either for an S Boat, although I do have the ~best~ boat crew on the face of the earth... I'll post with a link in a while.
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12-13-17, 11:58 AM | #5545 |
CTD - it's not just a job
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OK, I'm back, and magically, ToobYoot is finished uploading my video:
This is 15 knot weather only. I should have clicked on the stopwatch a moment before pressing my P or S key, but just add a second to the times of: S-18 Manila Start Dive Tests
Myself, I'm suspicious of my times, since they're too fast (even though I do have the best crew), but we'll look into that aspect. |
12-13-17, 03:06 PM | #5546 | |
Gunner
Join Date: Dec 2016
Location: London
Posts: 95
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I disabled ISP and it works. However I have same feeling with you that the diving time maybe too fast, especially when the boat is submerged. I noticed that in ISP the submarines usually spend less time to submerge from surface than the stock, but much more time to maneuver under the surface. For instance, in stock you will need only 1'19'' to dive to 180 ft from periscope depth at 5 kn, but it will take you 2'46'' to do the same thing in ISP.
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Do not go gentle into that good night. |
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12-13-17, 03:29 PM | #5547 |
CTD - it's not just a job
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It might be that ISP makes the water thicker, so it's more difficult to sink - more salination??...
Bad joke, I know - sorry, won't happen again, until the next time. |
12-13-17, 04:18 PM | #5548 |
Argentinian Skipper
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Did you try the Webster´s mod for pigboats? Using it in GFO, the times of diving and surface seem accurate (as real as gets...).
Regards. Fitzcarraldo |
12-13-17, 04:35 PM | #5549 |
Gunner
Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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I only concern about if those boats really performed like this way in history. It shouldn't be an issue about salination () but about accelerations. Is such a thousands tons colossus underwater able to accelerate to a higher diving speed (vertical acceleration) and stop diving at a certain depth in a short time (vertical minus-acceleration)? Or more specifically, is the boat able to make up enough density-contrast with the seawater, engine power and diveplane's fluid force to provide the force for acceleration? As we all know the formula acceleration=force/mass.....
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Do not go gentle into that good night. |
12-13-17, 05:26 PM | #5550 |
CTD - it's not just a job
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Hmmm... worth looking into, eh? I'll see where the differences are, at least.
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