SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-22-17, 08:59 AM | #301 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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That's the spirit!
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08-22-17, 09:02 AM | #302 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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That might be the problem, mod is updated to version 1.07b if Im not mistaken.
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08-22-17, 09:29 AM | #303 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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In the last 2 updates of the mod a few changes were incorporated in the campaign files. Loading a saved campaign generated in previous versions will most probably result in these type of errors, I think
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08-22-17, 09:58 AM | #304 | ||
Swabbie
Join Date: Aug 2017
Posts: 6
Downloads: 0
Uploads: 0
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You can't imagine how happy I was to see this title being announced, it's been years since I've last played SH3.
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On another note, I recently had the pleasure of sinking a 668i. 3 of my torps missed, only the fourth one managed to find its target (in addition to one of his own, it was a knife fight in a phone booth ). Having said that, I wish for a tiny bit more historical accuracy in the '84 campaign - iirc the first 668i was commissioned in 1988. Then again, my UGST torpedoes aren't exactly historical either, as they were introduced in the 1990s... Perhaps I should dig into the mod files to check if I can change them to USET-80s. |
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08-22-17, 12:10 PM | #305 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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You can change the parameters of torps and change the loadout of the sub itself
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08-22-17, 12:19 PM | #306 | |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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Quote:
Anyway great mod, we can play Russian subs and fight for the Motherland |
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08-23-17, 12:11 PM | #307 |
Grey Wolf
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Loving the mod but i have a little issue for me only, is there a way to increase the running time of your torpedo's?
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08-24-17, 01:07 PM | #308 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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Yup there is, just need to incerase range
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08-24-17, 05:20 PM | #309 |
Grey Wolf
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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why tty sir
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08-24-17, 06:18 PM | #310 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Mod updated!
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
08-24-17, 09:19 PM | #311 |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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thanks so much Captain, and the other contributors, for the continual improvement to the mod
I barely have to "fix" anything before starting into the game anymore, before it would take about an hour... Will get playing and let you know how things go. Last patch, the Rus Campaigns stalled for some reason after about 25 missions - no longer spawning in task force fleets, for example, to sink. Dunno if this is fixed in new iteration. Again, thanks. |
08-26-17, 02:37 PM | #312 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Mod updated!
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
08-26-17, 02:59 PM | #313 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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The soviet campaigns have been completely overhauled. Let me know if you find bugs.
Cheers Aaken
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08-26-17, 03:20 PM | #314 |
Swabbie
Join Date: Aug 2017
Posts: 6
Downloads: 0
Uploads: 0
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08-26-17, 07:38 PM | #315 |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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thanks for the work modders
will stress test the Russian Campaigns today...lets hope I can actually finish one... |
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