SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-19-17, 08:34 AM | #5026 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
|
Quote:
__________________
Run Silent, Run Deep, and Sink 'em All |
|
07-19-17, 08:41 AM | #5027 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
|
Better views of Convoy Issue in v0.62
Here are the displaced (?) convoy pics I mentioned in a previous post from a mission off Honshu in October 1943:
Again, using the (f12) free camera, I approached the convoy I had been tracking and did not see the burning, misplaced ships. However, as shown in the third pic, they were in the harbor, more or less.
__________________
Run Silent, Run Deep, and Sink 'em All |
07-19-17, 03:04 PM | #5028 |
Navy Seal
|
Okay I'll have to locate the Yubari files from a previous version that worked and do a transplant. Regressions shouldn't happen!
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-19-17, 03:29 PM | #5029 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
Uploads: 0
|
Do you have to start campaign?
|
07-19-17, 03:34 PM | #5030 |
I break things
|
Capn has upload the previous fix to Core assembly in Area 51 RR.
__________________
|
07-19-17, 11:55 PM | #5031 |
Watch
Join Date: Dec 2014
Posts: 26
Downloads: 110
Uploads: 0
|
CapnScurvy,
that was really useful and I think I'll definitely going to print that reference guide. I'm quite the noob on SH4, I'm more of a modern sub skipper (I love my Akulas!!) but I love the eye candy. I really wish there was something similar to SH for modern subs, but I guess this is a dream that unless I win a lottery and fund it myself it will never get done... So what's up with the campaign and the impossible ressuply missions? I have been to Taiwan several times already but I don't know how it justifies it? Also I wanted to thank all the gentle and patient answers I'm getting, thanks a lot guys |
07-20-17, 07:34 AM | #5032 |
Navy Seal
|
The Subsim download area has the new upload with the Yubari fix incorporated. The version is still 0.63.
In 20 minutes, Area 51 will also be updated. Enjoy!
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-20-17, 07:37 AM | #5033 | |
Navy Seal
|
Quote:
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
|
07-20-17, 08:20 AM | #5034 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
|
__________________
Run Silent, Run Deep, and Sink 'em All |
07-20-17, 05:04 PM | #5035 |
Watch
Join Date: May 2005
Location: Riverbank CA
Posts: 25
Downloads: 267
Uploads: 0
|
Seems strange?
First, "Outstanding work"
I have noticed on a few patrols that after I get a successful hit on a target there is a very impressive explosion, then the ship continues on and leave all the smoke and flames behind like it was never touched. The ship does eventually sink. Happened yesterday on a patrol out of Cavite right at the start of the war? Takes a little away from the realism. Love your work!!! Thanks All Capt RAP |
07-20-17, 05:35 PM | #5036 | |
Sink'em All
|
Quote:
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
|
07-20-17, 05:37 PM | #5037 |
Sink'em All
|
Welcome to the team, Salvadore Dali.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
07-20-17, 06:22 PM | #5038 |
I break things
|
DIY SOS Pearl Harbour
Date Stamp: December 9th 1941
What the hell is going on here? Far to many zombie ships floating around.... and too much ship to ship cuddles... My first full game launch since v.0.56 due to other in-game projects, where i seem to start and finish wthin the museum area only. My last visit to pearl was as above with propbeanie, testing dredging, and fixing several drunk units, including the tanker that kept wipping out the sub pen, next to sub tender.. When we left, it was running nicely, all textures in place, no cuddling units, no zombies... Guys, can any of you replicate this, before i nuke my install incase it's a cross contamination please?
__________________
|
07-20-17, 07:34 PM | #5039 |
Navy Seal
|
I'll get to it in the morning after I get my Windows installation (why do I bother?) running again. It will be interesting to see if we have regression there too. I hope this doesn't start a trend...
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-20-17, 10:16 PM | #5040 |
CTD - it's not just a job
|
Sorry guys for not commenting earlier, but I've been out of town, and there was no internet nor cell phone contact... wow, kind of nice...
As for those shots torpedobait, the ships being hung in mid-air is from "flying in" on the exterior camera. However, the ships having spawned, then crashed and burned on a hillside is not cool... Which harbor are you at there? s7rikeback, the two tugs with the BB are waiting for outbound traffic to go by them, then they'll "guide" the BB to her berth... 'Course, that never happens, but that's the story, and I'm sticking to it. A little later, you'll see a tanker sitting out there with some tugs... - the "skinless" beauties you have there? I have no idea... They weren't naked last week... - btw, some of the ships you see "parked" around Ford Island at Pearl Harbor are more than just window dressing, they're there for "collision avoidance", so that some of the inbound and outbound vessels make their turns in appropriate places, and then don't go into "back-up mode", and start merging with their neighbors... |
Thread Tools | |
Display Modes | |
|
|