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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Helmsman
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Goal A (staying undetected) works fine but Goal B won't trigger at all. Active pinging, going flank at PD etc. just couple of nmi away had no effect. I wonder if the civilian boats are even made to 'detect' the player even if set to the enemy side ![]() Guess I'll need to change one trawler into a warship and see what happens then. |
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#2 | |
Good Hunting!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#3 |
Helmsman
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I should probably just install DW but for some reason I tend to like Sub Command more, haha!
But I finally managed to make it work, yay! Had to add a warship in the mix. She'll now detect me if I start messing around. I also deleted the Goal B altogether and simply included its raise/stream radio expressions, and the ensuing radio message, to the separate 'CounterDetect' goal. Now if the player is counter-detected (unbeknownst to them) and goes to receive the message they get the proper response. Not to mention it even triggers the correct 'mission complete' radio message. Had to change things around a bit with the addition of the warship. Now there are two slightly different 'mission complete' messages depending if counter-detected or not. Now my little campaign can finally progress past the first mission ![]() Anyway, thanks for the input! Much obliged! ![]() |
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