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Old 02-03-17, 06:07 PM   #1
Kendras
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Quote:
Originally Posted by gap View Post
According to the_frog, my settings for the AO material were correct, but SquareSteelBar's and MLF's screenies obvious don't show it (Kendras tests are ruled out, because he re-imported the model without the secondary UV map). The_frog, can you confirm that the AO map works correctly on your hand, and how it comes that it doesn't work for others?
It works now. But what about the specular mask ??? Is it useful, or not ?

About the rock's model, I don't like it, it seems not natural. Could you improve the sections ? Look how it is at the sea level, that's not really good :



The small reefs have to be more smooth, and above the surface, not a little below.

Moreover, think about your lighthouse : it must be placed on the highest altitude of the island, and there must be enough space at this place. Could you increase a bit the altitude of the highest point ?

I don't even know if we should keep this model ... but the concept is good ! Maybe smaller polygons for more precision ?
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Old 02-03-17, 06:49 PM   #2
the_frog
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kendras,

the specular mask may be of use with plain textures; with texures with an alpha channel it is of any use. And even with simple, plain textures I do not see much visible effects. However, that is my personal impression.

Cheers
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