SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-16-15, 01:03 PM | #3391 | |
Loader
Join Date: Oct 2009
Posts: 81
Downloads: 209
Uploads: 0
|
Quote:
It very well could be the locations I'm being asked to patrol , just south of Scapa and Thames estuary , the entire RAF basically takes turns circling above me lol |
|
08-16-15, 02:19 PM | #3392 |
Watch
Join Date: Nov 2014
Posts: 30
Downloads: 114
Uploads: 0
|
absolutely, and you'd expect them to patrol those areas, wouldn't you
__________________
SH3 - LSH15 and GWX SH4 - TMO 2.5 and OM SH5 - WoS |
08-25-15, 08:17 PM | #3393 |
Seaman
Join Date: Mar 2015
Location: U.S.A.
Posts: 42
Downloads: 61
Uploads: 0
|
Hey yall can anyone explain to me how to get a snorkel to work on the later U-Boats? Is it another submod I need to download or is it just a hotkey I don't know about? By the way sorry for the stupid question.
|
08-26-15, 01:37 PM | #3394 |
Seaman
Join Date: Jun 2015
Posts: 42
Downloads: 51
Uploads: 0
|
Does the Type XXI not have a snorkel? I thought the point of this boat was not ever having to surface and almost always being able to use the electric engines....
|
08-27-15, 06:15 PM | #3395 |
Seaman
Join Date: Mar 2015
Location: U.S.A.
Posts: 42
Downloads: 61
Uploads: 0
|
I'm in a Type VIIC in my current campaign. It's mid 1944 and I've got the snorkel installed but I can't figure out how to deploy it. Is it a hotkey I don't know about? Or is it on the little dashboard and I'm just oblivious to that button?
|
08-27-15, 09:44 PM | #3396 | ||
Seaman
Join Date: Jun 2015
Posts: 42
Downloads: 51
Uploads: 0
|
Quote:
Quote:
Incidently, does anyone know of a faster way to get the watch crew off the deck and to their positions in the conning tower and the crew berthing? Dragging them all one by one every single time I have to dive after spotting an aircraft is an immensely tedious chore and is making me not want to play this mod at all. |
||
08-27-15, 10:57 PM | #3397 |
Seaman
Join Date: Mar 2015
Location: U.S.A.
Posts: 42
Downloads: 61
Uploads: 0
|
Ok cool thanks man, and do you know if this will effect RFB? I use the JSGME to uninstall one and install the other depending if I want to play Fleet Boats or U-Boats, but if I'm going in and actively changing files would it screw anything up? But anyways thanks for the help.
|
08-28-15, 08:14 AM | #3398 | |
Eternal Patrol
|
Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
08-28-15, 05:37 PM | #3399 |
Seaman
Join Date: Mar 2015
Location: U.S.A.
Posts: 42
Downloads: 61
Uploads: 0
|
I've looked into that, but I actually have SH4 from steam so I don't know if I could set it up to work right because I don't have the CD version. :/
|
08-28-15, 08:48 PM | #3400 |
Eternal Patrol
|
The way it works is you make a copy of the game and give it a new name. You never use or modify the original. Once you have the new copy Multi-SH4 creates separate save-game folders so they don't get confused. I'm not familiar with Steam but I don't see why it wouldn't work.
__________________
“Never do anything you can't take back.” —Rocky Russo |
08-29-15, 03:26 PM | #3401 |
Torpedoman
Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
|
My mods:
Generic Mod Enabler - v2.6.0.157 [C:\SH4 OM\MODS] OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 OMEGU_v300 OMEGU_v300_Patch7 OM_SH3_Command_Keys KiUB_English OMEGU_English Magnified Hud Dials for OM+OMEGU_Medium I completed my first patrol in OM with no issues. While in my second patrol last night, I had trouble loading a saved game. It caused a crash. I do not overwrite saved files. I've went back and loaded an older save (worked), returned to the menu and loaded the latest saved game and that worked. It doesn't fix the problem for good. Today, my latest save caused a crash and again, I had to reload an older save, return to menu and load the latest game. Do I have an issue with my mods or is there another issue I don't know about?
__________________
granite00 |
09-06-15, 07:07 PM | #3402 |
Seaman
Join Date: Mar 2015
Location: U.S.A.
Posts: 42
Downloads: 61
Uploads: 0
|
I just encountered a bug with the Conning Tower upgrades. I'm in a Type IXC and its May '43. I just got the conning tower upgrade but now nothing works. I try and use the telegraph and I get a "Cannot Comply" response. I've also lost spots on my deck gun, my large AA gun is gone and so is the radio and listening compartment along with spots in the conning tower and topside. My men are still their in my crew list but they aren't on duty and I can't select them. Any ideas how to fix this without purposefully scuttling my sub or starting a new campaign.
|
09-07-15, 07:43 AM | #3403 | |
Ace of the Deep
Join Date: Dec 2012
Location: Near the Dutch mountains
Posts: 1,147
Downloads: 85
Uploads: 0
|
Quote:
Conning towers and other upgrades Both the Typ VII and the Typ IX U-Boat will receive conning tower upgrades as the game proceeds. Every time I was awarded a new "Turm", the result was a submarine that could not move forward, or backward. A "Cannot comply" message was displayed instead. The crew screen showed missing and empty slots. This bug has been experienced and described before, and -as lurker put it- it is a nasty one. So from my experience a conning tower upgrade means end of your career. This is not acceptable. How can you continue? Well, there is a workaround: You have to create a dummy file. 1.) Open your saved games folder (SH4/data/cfg/SavedGames), locate the folder that contains the autosave_on_leaving_base-file using the file creation date and time and make a backup copy. 2.) Fire up SH4 and start a new career. Choose date, type of boat and flotilla to match the status of your career as close as possible. Start a new mission. Save the game. 3.) From the new folder (the one you just created in the saved games folder when you saved the dummy game) you will need the ActiveUserPlayerUnits-file. Copy it to the desktop and open the copied file using a text editor (i.e. wordpad) 4.) Open the ActiveUserPlayerUnits-file from the autosave_on_leaving_base-folder (Step 1) with your text editor 5.) In the AUPU-File from the dummy locate: [UserPlayerUnit 1.Compartment 1. CrewMemberSlot 1] copy this line and the following lines till [UserPlayerUnit 1.UnitPartSlot 1.UnitPart . UpgradePackSlot 1] near the end of the document. 6.) Replace the lines (Step5) with the content of the clipboard in the AUPU-File from the autosave_on_leaving_base-folder. Save the file. 7.) Copy the manipulated file to the UPCINitial folder of the autosave_on_leaving_base-folder. 8.) Fire up SH4, choose "Load Game", open the autosave_on_leaving_base-File and play on. Your rank, medals, tons sunk and crew will be preserved and your boat will have the new conning tower. Sounds complicated, but OM forces you to go through this again and again and practice makes perfect. |
|
09-08-15, 02:50 PM | #3404 |
Seaman
Join Date: Mar 2015
Location: U.S.A.
Posts: 42
Downloads: 61
Uploads: 0
|
Thanks for the help Skidman. It took some fiddling but I finally got it to work and so far my Type IX is running great with its brand new conning tower. I did loose the crew medals, but kept my tonnage and everything else so I'm fine with that. But thanks again man I really appreciate it.
|
09-10-15, 08:06 PM | #3405 |
Swabbie
Join Date: Feb 2015
Posts: 5
Downloads: 12
Uploads: 0
|
I started off my campaign in a Type II C, I was given a mission to deploy to grid AN51 for 72 hours, but the little symbol is not over the grid position, so should I deploy to the actual grid position or by the little symbol?
|
Thread Tools | |
Display Modes | |
|
|