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06-09-15, 09:28 PM | #61 | ||
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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My impression of the AI sub workings, is that there is no-connection between the torpedo tubes and the AI. Meaning that they won't be able to attack without some kind of innovation to help them out. Do you know if this is true or not? Quote:
Sofu-Gan, if it isn't already there. |
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06-09-15, 09:44 PM | #62 |
Watch Officer
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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Sofu-gan already exists as a 3D object - I think it was in the NMMO mod, but I cannot be sure. In any case it is already present in my game world. If I can figure out who made it, perhaps permissions can be obtained
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
06-09-15, 10:58 PM | #63 |
Seaman
Join Date: Dec 2007
Posts: 37
Downloads: 253
Uploads: 0
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aanker has a mod that adds Sofu Gan. it's included with TMO 2.5. I'm not sure if it's included in any other mods though
http://www.subsim.com/radioroom/down...o=file&id=1522 |
06-10-15, 03:00 AM | #64 | |
Pacific Aces Dev Team
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OTH any AI can shoot guns, and you can fake a torpedo with a gun. Someone even attached a real torpedo with wake and all to an invisible gun shell that travelled very slow, but I am not sure how it all ended. This is one of those things that could eventually be faked by some alternative & creative thinking, but I'm too much out of the SH4 loop right now to be able to take care of it UBI already put a japanese AI submarine in the game, but I don't know what AI it uses, was it a fake surface ship, a docked ship or something else?
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One day I will return to sea ... |
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06-10-15, 04:02 AM | #65 | |
What's happenin' Cap'n'?
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The .dat file is real interesting to look at in Silent 3ditor though.
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USS COPPERFINS-05
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06-10-15, 02:33 PM | #66 | |
Admiral
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An invisible gun, firing a torpedo is the probable way to go. I saw this idea some time ago, and thought this could work for an AI submarine.
The idea of making something invisible is something similar to what I've done getting a Kamikaze plane to fly directly into a surface ship. The "plane" is actually a bomb, with engine sound, being carried by an invisible dive bombing plane. Least it's as invisible as I can make it. The games dive bomber won't strike the surface (unless it's shot down)......but a bomb disguised as a plane will. The two fly together as one until the dive bomber completes its dive, then releasing the Kamikaze. The path is so straight you'll never notice the release point. It appears the Kamikaze is flying in on its own....directly towards the target. I've got the hitpoints set so high on the delivery plane that it either will explode in mid air, trailing smoke to the ground (along with the visible Kamikaze plane), or it won't show damage at all (leaving no tell tail sign of it in the air). The only draw back is when the invisible plane "drops" it's bomb. The AI gunners will continue to fire at the invisible plane as it fly's overhead. You'll see this if the Kamikaze plane is only a near miss. If the Kamikaze is a direct hit on the sub.....game over!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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06-10-15, 05:01 PM | #67 | |
Pacific Thunder
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Yes, it is in other mods. I recommend adding a very small 'X' dds graphic so it can be easily found in-game at higher zoom levels: Quote from the Readme: ---------------------------------------------- [MapLocation nnnn] <----- where n is a number* Type=0 Priority=0 Title=Sofu Gan Heading=123.000000 OnLand=false ShowOnMap=true FirstRenderStep=false FileName2D=SmallX.dds <----------- add a very small 'X' dds graphic here FileName3D=SofuGan.dat LocationName=Sofu Gan MinObjTerrainHeight=0 MaxObjSlope=1.000000 GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 Font=FPCond18.dds FontColor=255 UseDetColor=true ZoomStart=50 ZoomEnd=1 ScaleOnZoom=true Scale1024=14.377808 Long=16842640.000000 Lat=3576380.000000 Height=0.000000 ---------------------------------------------- Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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06-10-15, 06:23 PM | #68 | |
What's happenin' Cap'n'?
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By the way, I was meaning to tell you how well done the omnimeter was in OTC. I mean it's a beauty in UI design, the way it acts as a background for the other icons when not in use. You really have a talent for design!
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USS COPPERFINS-05
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06-20-15, 05:33 PM | #69 |
Watch Officer
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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Capn_Scurvy, are you planning to do a B-25 or New Orleans-class cruiser? I made a campaign layer for the Doolittle raid, but had to use Hudsons in place of B-25s (someday I need to get around to painting them olive). I'd also like to replace some of the Northamptons sailing around...
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
06-21-15, 11:12 AM | #70 | ||
Admiral
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I have downloaded a couple of B-25's from several free 3D model sources. I've not opened them yet to see which will transfer into the game best, but my intention is to have a B-25 Mitchell in-game. I'm also planning on having a B-29 in-game. It played such an important role in the Pacific, I don't see how it was left out? Ships too, but the free source sites are scarce in the one's I'd like to add. Two IJN Carriers I'd like to add are the Kaga, and Akagi. Would make the Midway Battle more authentic. However, there's no "free lunch" for these models. $150.00 each is the going price. For doing this as a hobby, that's too much to pay for a tight butt like me!!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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06-21-15, 01:43 PM | #71 | |
Watch Officer
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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Sucks about the Akagi and Kaga - they're pretty similar, though, maybe you only need one
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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06-21-15, 02:39 PM | #72 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
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The Kaga, and Akagi are pretty similar, but the BIG difference is that the Alagi had her island on the left side of the flight deck, rather than right. I hope that this mod could attract the attention of someone who can do 3d modeling.
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06-21-15, 04:49 PM | #73 | ||
Admiral
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The lastest model I've been working on is the Curtiss P-40 Warhawk (always liked their toothy grin ). Not done with it yet........summer!! Too little time to be sitting in front of a computer!!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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06-21-15, 05:44 PM | #74 |
Watch Officer
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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Ha, I hear ya. I saw a few free New Orleans models around. I know nothing about setting up all the ship files. Time being, I'm trying to figure out the different coastal artillery bunkers' damage etc
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
07-20-15, 12:42 PM | #75 |
Watch Officer
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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I've mostly finished the reefs in Torres Strait, Palau, and Eniwetok. I have managed to find a lot of free-ish nautical charts that make the job easier. I think I have made a small breakthrough in making ships avoid land - I have been building the reef terrains more sparsely, but filling the gaps with anti-sub nets. My hope is that the 3d object will help AI ships avoid running aground, while the land on the navmap will help the human player avoid the nets and seek out the true channels. Once I have finished the various atolls and reefed harbors, I can finish modifying the ship traffic routes
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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