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Old 02-11-14, 07:01 AM   #1
Trevally.
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Join Date: Apr 2007
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Quote:
Originally Posted by gap View Post


Unfortunately the next month I am due to leave for a destination where I won't have a constant internet connection, and also my free time for modding will be heavily reduced. I will check the forum whenever I can though, and I will keep posting from time to time.



Excellent Trevally!

One small suggestion, if I can. I think your work would be much easier if you centered OH's patrol areas on the MQK grids visible at the max map resolution (i.e. two letters and two numbers), thus making the last two quadrant numbers "55" by default. This way, you (and OH's players) wouldn't need to guestimate them each time.

Obviously, the optimum would be having square patrol areas matching MQK's grids, but I suppose only circular or oval areas can be set in ME2
Thanks Gap

Yes I was going to do this but it would require ne to move and resize all the zone points within the mission. This would not be to hard to do.

However - I have found a faster way to edit the 333 files required - it is where I load up one mission and remake it to the grid system with messages and objectives updated.
I the load all the other missions from a campaign objective (each campaign has about 5 of 6 groups of 9 mission) and each of these 9 missions have three zones.
I the write down the grid position of these zones.
Keeping the games positions (metres lat and long from centre point) I used editing text software to insert the grids that I have written down.

This is still a very slow way of doing it but lots faster than opening and editing each and every mission (that you be required if I changed the zone position)

So far Serge and I are both looking at this - last night was swapped files to see how each other was doing it

Perhaps we can find a method to allow us to move the zone by editing rather than using ME2

Any suggestions most welcome
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Old 02-11-14, 07:14 AM   #2
Trevally.
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What size of patrol area would you expect to see?

Using a 150km zone - I can cover 2 to 3 of these grid squares
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Old 02-11-14, 08:41 AM   #3
gap
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Quote:
Originally Posted by Trevally. View Post
Perhaps we can find a method to allow us to move the zone by editing rather than using ME2

Any suggestions most welcome
Automating your work is possible, in theory. The Naval Grid Calculator website is full of theoretical data on the Kriegsmarine grid system. You can get some clues from there, or you can get in touch with its owner (he seems a friendly and open guy by the way). Nonetheless, I am afraid that for our purposes the one practical method is editing patrol areas manually.

Quote:
Originally Posted by Trevally. View Post
What size of patrol area would you expect to see?

Using a 150km zone - I can cover 2 to 3 of these grid squares
I think that 150 km is a good compromise, but it all might also depend on mission/objective type: keeping in mind that a "large square" (i.e. a square designed by two letters) was about 900 x 900 sqkm wide, general "sink tonnage/ship(s) in area" objectives should have the widest radius. "Patrol area" objectives (without tonnage requirements) should be a bit smaller imo, and every mission involving rendez-vous (mostly refuelling and escorting missions), should be quite strict as far as area designation is involved.
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