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#1 | |
Navy Seal
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![]() Quote:
![]() Yes I was going to do this but it would require ne to move and resize all the zone points within the mission. This would not be to hard to do. However - I have found a faster way to edit the 333 files required - it is where I load up one mission and remake it to the grid system with messages and objectives updated. I the load all the other missions from a campaign objective (each campaign has about 5 of 6 groups of 9 mission) and each of these 9 missions have three zones. I the write down the grid position of these zones. Keeping the games positions (metres lat and long from centre point) I used editing text software to insert the grids that I have written down. This is still a very slow way of doing it but lots faster than opening and editing each and every mission (that you be required if I changed the zone position) So far Serge and I are both looking at this - last night was swapped files to see how each other was doing it Perhaps we can find a method to allow us to move the zone by editing rather than using ME2 ![]() Any suggestions most welcome ![]() |
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#2 |
Navy Seal
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What size of patrol area would you expect to see?
Using a 150km zone - I can cover 2 to 3 of these grid squares ![]() |
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() I think that 150 km is a good compromise, but it all might also depend on mission/objective type: keeping in mind that a "large square" (i.e. a square designed by two letters) was about 900 x 900 sqkm wide, general "sink tonnage/ship(s) in area" objectives should have the widest radius. "Patrol area" objectives (without tonnage requirements) should be a bit smaller imo, and every mission involving rendez-vous (mostly refuelling and escorting missions), should be quite strict as far as area designation is involved. |
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