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07-30-13, 07:25 AM | #136 | |
Hellas
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try disabling all mods and enable only MEP. if problem insist then i have read from times to times around here that the users of sh3 commander (are you using this?) must do something with a 'rollback'' button of this app when they are about to install a new mod. other than the above i have no furhter ideas , i can't reproduce your issue
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07-31-13, 03:43 PM | #137 |
Mate
Join Date: Sep 2010
Posts: 52
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Hello Makman,
The issue seems to have went away. At first, I tried disabling all mods with just MEP on but it didn't have an effect. Then another kind forum member PM'ed me a link to a thread with another person experiencing a similar bug (but not with MEP?) who mentioned constantly alt-tabbing to the desktop as the weather changed. I was doing the same thing at the time the bug appeared and saved the game with the bug still present, possibly corrupting the game. I was also advised to set game to XP SP3 compatility. So I reloaded a save in base and the next time I got cloudy weather it was fine. Regards, |
09-08-13, 03:31 PM | #138 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Thanks for this beautiful sea! I'm really looking forward to seeing all the different sea states in different lighting conditions
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09-14-13, 04:55 AM | #139 |
Stowaway
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I just noticed I can raise loop antena being underwater with shift+v, using visual sensors for GWX with anvart's FUMO mod
I dived with antena up, but it should go down automatically when ordering dive right ? |
09-16-13, 09:52 AM | #140 | |
Hellas
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this is not altering by the files of MEP
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09-16-13, 10:00 AM | #141 | |
Hellas
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Quote:
Two more pics that i liked :
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 09-17-13 at 02:26 AM. |
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09-16-13, 10:28 AM | #142 |
Stowaway
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09-16-13, 10:36 AM | #143 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
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09-16-13, 10:44 AM | #144 |
Stowaway
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09-17-13, 06:26 AM | #145 |
Hellas
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Polygon Effect Solved !
hello guys,
for those who doesn't know what ''Polygon Effect'' is look here: http://www.subsim.com/radioroom//sho...d.php?t=149376 this problem is something that was bothering me long time now since the first versions of MEP ( at the first versions ,this was exactly the main goal ,to eliminate as possible this ugly issue). i had a sudden idea today ,tested it and finally, i managed to nail down the value that is causing these ugly reflections. all tests so far shows that this problem has allready become ...history ! i will make some more tests to get sure and if all are ok i will release an update for M.E.P v4.2 to v4.3 the fix is pretty easy and i will give instructions so everyone to import it in his preferable enviro and get rid of these crappy reflections once and for all.
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09-17-13, 06:35 AM | #146 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
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Great news
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09-21-13, 11:52 AM | #147 | |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
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Any progress on this? Cheers, LGN1 |
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09-21-13, 02:54 PM | #148 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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09-22-13, 04:15 AM | #149 |
Hellas
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hello there LGN1 ,
yes , i made more tests and i am sure that problem i solved ! so far everything looks great so i am saying that 99,9% problem i solved, i am leaving this 0,1% becuase with this damn game ,you never know no Alberto , the solution must be credited to Phillip Thomsen! story is like this, long time ago someone had told me that the issue is not happening in Thomsen's water and indead that is true. i was trying to see why in PT's mod the issue was cleared and i came to the conclusion that i had to use his waves if i wanted to get rid of the issue. the 'problem' for me was that i found PT's waves very 'unnormal' for my tastes so i let it go back then. later i noticed ( http://www.subsim.com/radioroom/show...9&postcount=52 ) that ''...the issue is happening on the big changes of weather...'' and i remembered PT's mod again so i went back and start digging in his waves settings and....bingo ! in PT's mod all values in LargeWavesArmonics are the same and thats exactly the trick ! by setting to all LargeWavesArmonics values (situations [0],[1],[2]) the same value as in the large waves (in situation [3]) the polygon effect is gone once and for all !
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09-22-13, 01:12 PM | #150 |
Ace of the Deep
Join Date: Mar 2006
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Thanks for your reply, Manos
Just to be sure: The setting is in scene.dat -> Node-Sky -> EnvSim -> Wind -> WavesProperties. In the stock version the first two settings ([0][1]) have a value of LargeWavesArmonics=3, the other two ([2][3]) LargeWavesArmonics=1. All of these should have the same value. Do you have recommendation for this value? Regards, LGN1 |
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