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Old 07-18-13, 11:09 PM   #30
Gryffon300
Engineer
 
Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
Experimenting with LST, patience for higher tonnage?

Quote:
Originally Posted by Bilge_Rat View Post
the only thing my mod does is increase how long it takes for ships to sink, roughly 10x longer than stock. It does not change the hit boxes.

v2 lowered the torp damage by 50% with corresponding reduction in the ship damage, to maximize the chances that the ships will sink from flooding. Make sure both files are installed and have not been overwritten.

Most BBs take 2-4 torps to sink. Yamato generally takes 6+. CAs 2-3, DDs 1-2 which actually fits in to historical accounts.

CVs will sink with as little as 1-2 torps, may be a problem with the stock game, although again this matches most historical accounts.
Something occurs to me that is obvious when I finally thought about it, and that is the possibility of much higher tonnages from patrols FROM the DECK GUN, when the LST (and TDW's fire damage?) mod/s are used.

I use the gun. A lot. I shoot until the Engineer informs me, "We hit him! He is going down!" Now that this mod is in the mix, I will have to try using, say, half the expected number of shots, then withdraw and observe the effects of fire and flood. If things go as they might, I may end up nearly doubling the tonnage. What do you skippers think?

Gryff
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