SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-18-12, 10:41 AM   #1
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Ship equipments got their zon file (data/Library/ShipParts/guns_radars_01.zon), therefore in theory they should get damage, or they were conceived by devs to do so

I see two possible problems though:

- DMG_Col_ etc. collision models are missing from the GR2 file. I have no idea wether they are required or not for making equipments and guns destructible as they are for main units but i guess so. We should ask TDW if his GR2 editor at its current state can be able to add those models

- Some equipments, including reflectors, have not their box defined in the zon file.

If someone wants to test it, I can add a box around them to see what is going to happen in game.
gap is offline   Reply With Quote
Old 08-18-12, 10:49 AM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

From the SHCollisions.act file nothing will be considered for collision unless it has a DMG_col node (barring torpedoes/shells/DC - anything that has a weapon controller on it)
TheDarkWraith is offline   Reply With Quote
Old 08-18-12, 10:56 AM   #3
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Gap, if you want to set it up as a mod I can give it a try. Thanks.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 08-18-12, 11:54 AM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
From the SHCollisions.act file nothing will be considered for collision unless it has a DMG_col node (barring torpedoes/shells/DC - anything that has a weapon controller on it)
Okay, thank you TDW
Could you look then into guns_radars_01.GR2 and see if your GR2 editor can deal with the missing collision models?

Quote:
Originally Posted by GT182 View Post
Gap, if you want to set it up as a mod I can give it a try. Thanks.
Adding missing zone boxes is a quick and needed fix, that I could do in 5 minutes with Goblin Editor. Nevetheless, as you can see from TDW's post, it would be perfeclty pointless without a collision model to wich zones are applied: adding those models to the GR2 file is the first step.

As usual, at the time being we can only wait for an answer by TDW!
gap is offline   Reply With Quote
Old 08-18-12, 12:25 PM   #5
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Currently the GR2 Editor/Viewer cannot add/remove meshes to/from a GR2 file. I haven't coded that part in yet It can't even clone GR2 meshes as I haven't coded that in yet either.
TheDarkWraith is offline   Reply With Quote
Old 08-18-12, 12:31 PM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
Currently the GR2 Editor/Viewer cannot add/remove meshes to/from a GR2 file. I haven't coded that part in yet It can't even clone GR2 meshes as I haven't coded that in yet either.
Okay, thank you again TDW,

I am following any further development of your GR2 Editor/Viewer with big interest.

I guess that in this case just cloning the existing meshes should be enough. Let's hope that this feature will be impelemented in one of your next releases
gap is offline   Reply With Quote
Old 08-18-12, 12:46 PM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

the reflector (Searchlight) has a wpn_Searchlight controller on it. Therefore you should be able to add a zone (box) and collision sphere(s) to it so it can be destroyed
TheDarkWraith is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.