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Old 05-11-12, 08:46 AM   #1
utops
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First of all thank you - finally i have a mod with satsfying sinking mechanics i waiting for this since game relase :ENORMOUS MONSTER BEER:
Second: Yet i found two things that are quite disturbing.
a) DD's are tough, too tough i mean one eel should at least disable her,but this is rare to observe,most of times she still want to get my puny sub between DC even if she got struck near DC platforms.
b) Stationary Yamato is virtually impossible to sink:
I found her on Truk anchorage and struck her 19 times without dud's. She just bank to the starboard and nothing happened for 24 h and possibly more. ( got too much Co2 to wait longer and Ducimus planes don't mess around )

Modlist:
1_TriggerMaru_Overhaul_2-5
LST_TMO_v2
TDW_Ship_Plane_Fire_Damage_v1_3_SH4

Just report, no true complains here.
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Old 05-11-12, 02:03 PM   #2
Bubblehead1980
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Quote:
Originally Posted by utops View Post
First of all thank you - finally i have a mod with satsfying sinking mechanics i waiting for this since game relase :ENORMOUS MONSTER BEER:
Second: Yet i found two things that are quite disturbing.
a) DD's are tough, too tough i mean one eel should at least disable her,but this is rare to observe,most of times she still want to get my puny sub between DC even if she got struck near DC platforms.
b) Stationary Yamato is virtually impossible to sink:
I found her on Truk anchorage and struck her 19 times without dud's. She just bank to the starboard and nothing happened for 24 h and possibly more. ( got too much Co2 to wait longer and Ducimus planes don't mess around )

Modlist:
1_TriggerMaru_Overhaul_2-5
LST_TMO_v2
TDW_Ship_Plane_Fire_Damage_v1_3_SH4

Just report, no true complains here.

Yamato was a big tub, stationary in shallow water, she listed but water may have not been deep enough for her to sink.LST delays awarding credit until the ship is under usually unless you manage to set off a huge explosion like with a tanker or hit a warship in the magazine.I remember a modder explaining once that the ships do have "damage control", the "crew" repairs the ship, fights flooding etc if possible, their ability is set according to the skill level.TMO sets most capital warships to "veteran" skill level, so you have a tub like the Yamato in a shallow harbor, no longer operating on the hit points system but running with LST, so that is most likely why she just took a list.I have yet to run into the Yamato since began using LST.I did just bag the fleet carrier Taiho at The Battle of the Philippine Sea around noon on the 19th(would have had her earlier but the airstrikes began to launch and forced me to dive, plus the TF changed course) when they did so, had been tracking them since 0430) with 6 torpedoes, she exploded and sank in about 25 minutes. I am running RSRD though, so can have the historical ship movements.I plan to try and find the Yamato and Musashi during Leyte Gulf camapign, will set how many it takes in deep waters.I set the skill level in RSRD from competent to Elite and Veteran for the Yamato class, they were tough ships.
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Old 05-11-12, 04:13 PM   #3
utops
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Quote:
Originally Posted by Bubblehead1980 View Post
*snip*.
Yamato in on the move, should go down easly in 3-4 hits,because she got pretty this "/" -< angle of lean towards sea line after 3 well placed eels, rest of 16 don't affect her at all. Thing is she likely hang in some sort of game engine "bug" and there is no force from momemntum to push her over it.

King George V goes down after 5 eels in Fremantle when testing this mod so as japanese fleet carrier ( i can't recall name) in Truk and it takes just 2 eels - must been lucky to hit fuel storage i think.

This is not critical i can life with it,but just a little disturbing.
When you meet Yamato or Musashi on the run let me know how it goes, im curious.
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Old 05-26-12, 11:21 AM   #4
fitzcarraldo
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Quote:
Originally Posted by utops View Post
First of all thank you - finally i have a mod with satsfying sinking mechanics i waiting for this since game relase :ENORMOUS MONSTER BEER:
Second: Yet i found two things that are quite disturbing.
a) DD's are tough, too tough i mean one eel should at least disable her,but this is rare to observe,most of times she still want to get my puny sub between DC even if she got struck near DC platforms.
b) Stationary Yamato is virtually impossible to sink:
I found her on Truk anchorage and struck her 19 times without dud's. She just bank to the starboard and nothing happened for 24 h and possibly more. ( got too much Co2 to wait longer and Ducimus planes don't mess around )

Modlist:
1_TriggerMaru_Overhaul_2-5
LST_TMO_v2
TDW_Ship_Plane_Fire_Damage_v1_3_SH4

Just report, no true complains here.
I play the Webster´s Torpedo Training Missions for try this mod.

I hit the stationary Yamato with 12 fishes, the ship banked to starboard and didn´t sink. I watched three days (!!!!), and the ship is here, banked but floating. It seems some is wrong in the LST mod: I think Yamato is a hard duck to die, but 3 days with 12 torpedoes in her belly is too much!!!

Incidentally, I sunk the stationary Fuso with four Mk. 14, in 6 minutes: Too fast, it seems.

I recommend the Webster´s training missions mod for these test!

Best regards.

Fitzcarraldo
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Old 05-26-12, 01:37 PM   #5
DrBeast
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Quote:
Originally Posted by fitzcarraldo View Post
I play the Webster´s Torpedo Training Missions for try this mod.

I hit the stationary Yamato with 12 fishes, the ship banked to starboard and didn´t sink. I watched three days (!!!!), and the ship is here, banked but floating. It seems some is wrong in the LST mod: I think Yamato is a hard duck to die, but 3 days with 12 torpedoes in her belly is too much!!!

Incidentally, I sunk the stationary Fuso with four Mk. 14, in 6 minutes: Too fast, it seems.

I recommend the Webster´s training missions mod for these test!

Best regards.

Fitzcarraldo
Something to keep in mind when testing mods using Missions: results can vary greatly compared to a Campaign game! The reason? Gods know, but it happens.
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Old 05-26-12, 03:34 PM   #6
fitzcarraldo
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Quote:
Originally Posted by DrBeast View Post
Something to keep in mind when testing mods using Missions: results can vary greatly compared to a Campaign game! The reason? Gods know, but it happens.
Thanks, DrBeast: yes, Gods know...

Regards.

Fitzcarraldo
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Old 05-29-12, 10:18 AM   #7
Fragtzack
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Love this mod for sinking effects.

I found that 1 torp seems to sink a ship except large warships every time.

I think the problem is related to the splash damage of the torps damaging multiple zones with a single hit. If a single torp hits near the zone boundaries and then floods 2 compartments(zones), the ship will almost always sink because this mod increased the flotability factor of each compartment(zone) by a large amount. Seems that a torp damaging only a single compartment(zone) is the exception and not the norm.

So...

I modified downward the flotability factor of the zones closer to the original settings and ships do not seem to sink as easy now. The long sink times with flooding effect graphics and the manner in which the ships roll over during sinking is intact though.


Still work in progress, needs more stick time on this. Can't decrease the flotability too much other wise the ships will be- very hard to sink since the torp power is cut in half. May need to reduce the torp splash damage instead of reducing zone flotablity anymore.
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Old 05-29-12, 11:58 AM   #8
Bubblehead1980
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Quote:
Originally Posted by Fragtzack View Post
Love this mod for sinking effects.

I found that 1 torp seems to sink a ship except large warships every time.

I think the problem is related to the splash damage of the torps damaging multiple zones with a single hit. If a single torp hits near the zone boundaries and then floods 2 compartments(zones), the ship will almost always sink because this mod increased the flotability factor of each compartment(zone) by a large amount. Seems that a torp damaging only a single compartment(zone) is the exception and not the norm.

So...

I modified downward the flotability factor of the zones closer to the original settings and ships do not seem to sink as easy now. The long sink times with flooding effect graphics and the manner in which the ships roll over during sinking is intact though.


Still work in progress, needs more stick time on this. Can't decrease the flotability too much other wise the ships will be- very hard to sink since the torp power is cut in half. May need to reduce the torp splash damage instead of reducing zone flotablity anymore.

Glad someone is addressing this, great mod which I wont play without bc it is more realistic, I once had a tanker stay afloat two days(pursued rest of convoy until out of fish, never got a ship sunk message so came back to scene of attack nearly 48 hours later,10k ton tanker was afloat, listing hard but afloat, gave her the coup de grace and slipped under.

Large warships like BB's do sink too easily with this mod most of the time.SKill level seems to have an effect also, those set to vet and elite dont seem to go as easy, esp if only one torpedo unless in critical area.

One trade off I appreciate is not every battleships was tough to sink with torpedoes.Pretty much all of them went down to 3 or 4 fish other than the Yamato, there may be other examples but thinking about Prince of Wales, pearl harbor ships the went down to torpedo hits, 3 or 4(although they were surprised Fuso class at Surigao Strait, HMS Barham in the Med etc etc.Flaw is, one fish should not sink a BB though.Quite the balancing act.
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Old 06-04-12, 04:35 PM   #9
Bilge_Rat
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guys, feel free to modify this mod as you wish. If someone can improve on it, so much the better.

the SH sinking model is somewhat simple, so it will never work perfectly with every ship or every situation.
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Old 06-04-12, 05:12 PM   #10
Hylander_1314
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Quote:
Originally Posted by utops View Post
a) DD's are tough, too tough i mean one eel should at least disable her,but this is rare to observe,most of times she still want to get my puny sub between DC even if she got struck near DC platforms.
b) Stationary Yamato is virtually impossible to sink:
I found her on Truk anchorage and struck her 19 times without dud's.
The DDs harassing you after getting hit once, should either sink, or turn tail, and leave if damaged. The ones that are tough though, are the Akizuki and Fubuki DDs. For some reason, maybe because they are bigger boats, take more torpedoes to destroy. The other DDs usually sink, or leave the area listing badly.

As for the Yamato, yes 19 torpedoes should have sunk her. Being in Truk though, you need to know how much water there is between the hull and the bottom.

What I found works great if they are in shallower waters, is concentrate on the area right even with the back of B turret on the forward section, and just forward of the aft main turret, and the area just ahead of there where the boilers and engine rooms would be. But as a note, here is what the Yamato took before she actually did sink:

"After a dozen torpedo hits, even the Yamato 's 1,000 watertight compartments couldn't save her, and her lower decks rapidly began to flood. A Curtiss Helldiver bomber like the one seen at right photographed the destruction. At this point, after just a few hours of battle, most of the American pilots returned to their carriers, knowing Yamato 's injuries were fatal. In all, Yamato took 12 bomb and seven torpedo hits within two hours of battle."

Source:

Yamato The Ultimate Battleship
http://battleshipyamato.info/

Cool little history of the boat.
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