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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Ehmm yes, some replies could certainly wellcome a bit less of assertiveness, but the discussion itself is well backed up and at high level, so I hope it can be continued.
Me, I just want to say three things: a) I have readed several times that WW2 submariners (German and US) clearly stated seeing masts over the horizon. I have never myself figured out, while standing on a beach or at sea, how the hell they managed to see such a thin line in the horizon, as Kafka BC says. There must be a reason for this, though damn me if I can figure out which one. b) Pitch black nights must be something exceptional, with covered skies precluding even star light. Otherwise, almost none of the WW2 might surface action can be explained. There is a chance for the uboats to see ships silhouetted against the horizon, or they would not be able to attack. And they not only were, they actually seeked that situation and rarely missed their shots! c) VERY important: Scaling things down to the 16/20km SH3 world the whole thing is probably NOT a good idea. Why? because we are not scaling down our uboat, its turning circle, the torpedo turning circles and arming distances, the sonar, radar, etc. and as such we are screwing the whole tactical game. We will never be able to employ realistic tactics with capped down sensors in a world that otherwise keeps its proportions. To be honest, we should probably allow the crew to see up to 40 km in daytime, even if we don't see a ship rendered on screen until much closer. It is bad enough not to have other uboats actively scouting the sea, to even let our vision radius decrease so much over the real life figures. Smoke could be seen at 40 kms, so our crew should be able to see that, and you as captain would only start making true tactical decissions when your are 20 kms or less close to the enemy -which is also what you can effectively see in the game.
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One day I will return to sea ... |
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#2 |
Chief of the Boat
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I agree with Hitman entirely but my spider senses are starting to tingle and I'm getting this uneasy feeling based on posting patterns and rhetoric.
The bad post reports are also something we could do without...so please debate but do so without resorting to terminology you would not welcome being presented toward oneself. None of us is as clever as all of us. |
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#3 | |||||
Hellas
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come on Kafka...relax !
i am not a 'boy' for you (only my girl is calling me like this with a ....meaning) and i bet that if i called you the same way ...you will ,also, don't like it ! no ? i just tried to discuss with you and ask some things on some points of your post which seemed interesting to me and,as i nowhere insult or 'attack' you , i really don't understand your reaction. anyway, i will make one more effort but please ,try to be polite this time.(really there is no reason to get upset!) i see where the misunderstanding is between us: i am talking ONLY for the mod and i am not interested to get a diploma on range vissualities during day or night ! the theme is so complicated and so variable that even a kid can understand that there are no 'fixable' visual distances during day or night. all these about spotting smaller ships to shorter distances than taller ships (which is absolutely correct) or all these about 'bigger-higher smokes' from a 64-ship convoy than 8-ships convoy (which also is absolutely correct) maybe are very interesting and a good idea to discussed seperately at one other thread but sure is not the object of the mod-thread here. we are doomed to follow sh3's engine rules and the devs had not modeled the curveness of earth so FORGET the spotting smaller ships to shorter distances than taller ships and the higher smokes from a 64-ships convoys. the sh3's engine will spot at the same range even a fishboat or a battleship...i don't like it ,it is wrong but thats it and that is the 'rule' that we will obey. it is very easy for me to dig at internet and find links concerning u-boats vissualities during day or night and come back here to make the 'expert' at forums. the point is that i will just make the 'expert' without trully have deep researched the theme. everybody can do that...it is the easy!(so reading only the links that you posted will not really help me or make me 'helpfull on discussions about such themes). what we are looking for(at least me) is someone that have made some deep research on the theme (vissualities during day and night) and give us a good COMPROMISE value for a max detection range during day and one good COPROMISE value for max detection during CLEAR night as concered the REALITY. i thought ,by reading your post, that you have make that deep research thats why i tried to discuss with you these themes. given the way that engine works ,we have ONLY ONE option : we need ONE good COMPROMISE value for a max detection range during day and one good COPROMISE value for max detection during CLEAR night as concered the REALITY. all the rest will be scaled down to 16 or 20km enviros @Hitman : this includes ALL sensors Alberto ! all sensors (hydro-sonars-radars) will be scaled down to 'follow' the propotions of the environment. scaling down the sensors it will take for me less than 1 hour so don't think that it is something enormous to be done ( i allready have made it to my rivate enviro) @Kafka: i want to reply to some of your comments . when you implied that the 31km that i said was wrong and the correct was (after your check) 29.1km it wasn't for you this difference...''apples and oranges''. after that i showed you that the 31km is more correct it 'became'....''apples and oranges''. please... Quote:
but even if it is not like that ,how far would you say that it is a good AVERAGE COMPROMISED MAX range for visuality at clear day for using it ingame? Quote:
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the only reason that this thread is still at 'high level' is thanks to me,H.Sie and Rubini and by no meaning thanks to the 'attackers' !
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 02-06-12 at 01:00 PM. |
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#4 | |
Chief of the Boat
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Now back to what is really an interesting debate please. |
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#5 | |
Hellas
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#6 | |
Chief of the Boat
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No matter...let us all move on and focus on the topic of debate. PM inbound. |
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#7 |
Admiral
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we are not discussing about historical facts. visibility at sea at night didn't change from 1942 to now. so this can surely be investigated.
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#8 | |
Hellas
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#9 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I think its time to step back and realize what a monumental mod this is in regards to the future of SH3 no matter which side of the fence your on : more realistic/less realistic.
What has been done here is no small thing - these guys have taken what most of us here considered a major bug within sh3 and with great determination and ingenuity have brought us a wonderfull solution. And the beauty of it is you can either use it or not ![]() But think about it, this fix and the ones before it by means of exe edits are moving sh3 to newer and deeper waters previously impossible. I for one am glad to have guys like these spending hours upon hours each day of their own time to bring us each new addition as small or as big as they may be. Only for them I would have left the Sub genre years ago for other pastures. So guys Thanks for everything and Keep it up ![]() |
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#10 | |
Hellas
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we ,also, 'discovered' some hidden and really 'crazy' features in sh's engine that maybe will mod some day me or H.sie or Rubini if find the will thank you John , it is nice to 'see' that some people (you know that becuase you are moding) realize the ...'background' end of ...story
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#11 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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It's behavior brings a certain inmate to my mind... ![]() |
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#12 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
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From U-977 by Heinz Schaeffer.
They spot a ship at 16-14 nm (26,6-25.9 km). During night they spot it again at 4 nm (7,4 km) Moon was visible and occasionally covered with intermittent clouds.
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Himmel, sukeltakaa! |
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#13 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#14 | |
Hellas
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very usefull info ! ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#15 |
Chief of the Boat
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A couple of hours matey...a couple of hours.
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