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Commodore
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Oh and btw did the possible theatre size increased in SBP ? Quote:
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#2 | ||||||||||
Soaring
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![]() Squads can now be loaded by just any transport unit, they are no longer attached to their own PC. Their weapon loadout can be altered, and since longer time they are split into heavy and light sections. There can also be HMG, ATGM and MMG sections of three fighters independet from any squad. I think helicopter transport also is possible now, I am not sure. But I warn you, it is no infantry simulator, the behaviour of infantry still leaves a lot to be desired. They improve it, they have turned to 3D, they want toi improve for the next release in one year - but infantry is not where SBP shines. For infantry, go to ArmA. For mechanised warfare, go to SBP. Quote:
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http://www.steelbeasts.com/Downloads/p13_sectionid/257 And the SBP wikipedia: http://www.steelbeasts.com/sbwiki/in...ge#Playtesting Quote:
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There is a SBP resources thread amongst the stickies at the top of the forum list. There also is a video thread, recommended is escpecially the Brave Rifles Series, and in general the MP-videos by Zipuli. And then there is eSims own youtube channel: http://www.youtube.com/user/eSimGamesDtl#
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If you feel nuts, consult an expert. Last edited by Skybird; 12-12-11 at 08:53 AM. |
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#3 | |||||||||
Commodore
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Good! I guess i gotta try it then.
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@Lieste: Thanks but i think the manual would be good enough already. |
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#4 | ||||||
Soaring
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__________________
If you feel nuts, consult an expert. |
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#5 | ||||||
Commodore
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Ja! Ja! Ja!
![]() Lots of new stuff to set on fire ![]() Quote:
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Now don't tell me that the military is the actual customer of eSim and that they catter only their demands and that this is a tank simulator in the first place and that my other wishes are not going to happen. Well let me tell you this, there are only so and so much vehicles in the real world and they are still fully occupied to feature them(respectively whatever the military customers request) But apparently this stuff is all featured one day and what then ? Are they just going to shut down the company or what ? No of course not, they will of course expend and eventually return to making games again and introduce more elements to the game of which improvements of the infantry and all the other stuff is the obvious way to go and this is where i hope to finally get what i want. And besides that i have the gut feel that the military itself will demand a more and more elaborated infantry part. No one says that they will keep using it merely as a tank sim. The use could be expendad also to train infantry commanders and stuff. The trend to use PC sims for military training will of course further increase with time. But on the other hand there are of course purpose designed sims for that like VBS and stuff. So i guess we will have to see. So, so far i have stayed away from it and just looked them over the shoulder from some distance away, reckoning how close the thing got to my ambitions already. I feel quite tempted to get into it finally but i just discovered the "Steel Armour" project and i am wondering if it could be the better option for me. Perhaps i should wait till it gets out first. But no, wait, there is the habbit now to equip the games with nasty copy protection systems. Hmm, perhaps the dongle solution of SBP may be the only viable option for me. ![]() I am so desquamated by this new trend that i don't even consider to buy new games anymore. I play only the old stuff once in a while and open source games but besides that i have pretty much abandoned gaming because of that. Quote:
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That the designers haven't thought about that improvement yet is perhaps because they have a million other things on their mind already and simple never had the opportunity to even think about it. Quote:
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#6 |
Commodore
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Oh btw is the M60A3 actually manable ?
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#7 | ||||||||
Soaring
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Try to become a bit more open-minded. You have so specific demands and expectations that you probbaly will wait for years and years and still do not get what you want. All the while you are missing stuff that is very good already and is praised by many. The more your focus gets "tunnelised" or fixiated on specific demands, the less likely it is your desires will get fulfilled. You wait - but what did you get in the end? Nothing. You want to play huge scenarios, but have no ida how big the ones can get you alkready can do with SBP - I played some scenarios that took me breaks and several hpours over the day, due to my style of playing and wanting to avoid losses as much as possible. A scenario designed with any of the options you outlined above, would not make a dramatic difference in final effect. So relax, and look at it more easy. Yopu are interested in playing the best tank sim there is and that is closer to reality than any other - play this. You are not interested in thnat? Forget SBP, and spend your time on something more useful or to your taste. But sitting five years just to see some incredibly specific demands in desiogn getting fulfilled and over that denying all the cream that already is available - to me that is an extremely strange choice somebody could make. But of course, you are free to decide the way you want. My advise after these two days of talking would be: forget about SBP, and never think of it again. Because I think you will never be satisfied, honestly. ![]() ![]()
__________________
If you feel nuts, consult an expert. |
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#8 | ||||||||||||
Commodore
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Besides that an armour simulation isn't quite an armour simulation without infantry. I also feel i have to clarify what i am talking about when i am speaking of infantry improvements. For the most part i am actually quite satisfied with the infantry the way it was in SB, i could work around some limitations alright but there remains a small rest of inabilities of the infantry that just drives me nuts, ruined the experience for me time and again and that prevented it to be a really usefull tool. Which are: *The inability to crawl and stay low when i say to stay low. *The inability to stay upright(while not moving). I would like to have the option to lay, crouch or stay upright, so that i can control the exposure of the soldier over the cover. *The inability to shoot from a standing and crouching position. *The inability to stay right where i want them to stay, they always run unauthorized for cover and screw up my ambush set ups. * Throwing handgrandes, even if there is no visual contact to the enemy, just trow grenades as far as possible into the direction that i want it to. So that i can take out enemy soldiers on the other side of the road without storming over the ridge commiting suicide. It should also be able to engage enemy infantry with RPG's and ATGM's.(although in SBP that should be possbile already when controlling an ATGM manually ) *The inability to charge forward while the other half of the squad provides coverinng fire. ( Although that one was fixed in SBP already ? ) *The inability to split the team down to individual soldiers. I am tired of being forced to sacrifice the whole squad while trying to take a peak over that hill.(I am not sure if my memory seves me right but i think it was possible in SBP already at list split the squad into 2 groups which would mean to me a lot already ). *Missing options for setting formations and formation spacing. While at it it should also be possible to change the facing of the fomation by simple looking into the direction you want the formation to face to and press a key. *It should be possible to load an infantry squad into any vehicle and not just the one to which it belongs. ( Although i think that is already possible in SBP ) *Infantry squads should act completely independently from the IFV when i seperate them from it. In SB when i send the IFV elsewhere it suddenly stops and waits till the squad has mounted the IFV again, which wouldn't occure only when the IFV is far away from the squad. ( Although Sky indicated that this already has been fixed in SBP ). *And in the context of SBP engaging low and slow flying air targets in close proximity. Is that actually possible already ? BTW does SBP features manpads yet ? *All vehicles should actually have a crew that can dismount from the vehicle and continue on foot. So that i can disembark one crew member and let him run up the hill and take a peek over the edge with a binocular so that i do not need to expose the IFV and get blow away or just to avoid detection. Also in case the vehicle gets lost and the crew survives being able to continue the mission. This feature would be very high on my priority list and would also allow some hilarious rescue missions when a vehicle gets immobilized and you attempt then to rescue the crew under fire.( I think this are the little things that would make a big difference immersion wise ) For that matter the AI should be able to use the vehicle as cover and eventually disembark on the opposite side of the vehicle from where the fire is comming from, if possible. And while at it the infantry should have the general ability to use vehicles as cover and also move with them over open areas while using it as cover in a very tight formation spacing which is a common practice in reality. Also pop up over the endge of a vehicle and fire, provided the vehicle is not too high of course. I also would have almost said that it should be possible to mount the infantry ONTOP of a vehicle so that when a squad looses its IFV you just mount them ontop of that M1 and get out of there(you know the drill ? On the BTR you are saver than inside ) but in order not to enrage Sky too much i won't ![]() *Another thing that i am not going to say is that i hope to see flamethrowers and Handflampatronen some day. ![]() I think that would be it for me. I am wondering how much of this was already implemented in SBP ? ( This is the actual reason why i post the list here ) But that they switched to 3D infantry kind of suggests to me major infantry improvements in the near future. Also that one scene in the video here... ...where you see that one biker drop that one insergent with the RPG at the bridge. This is just the kind of stuff that i look for. I really hope they will fix that in the near future cause with this additional abilites the game would get a whole new dimension. Sky are you testing the new release already ? And Sky pleeeeeaaaaase don't post comments about that that you have posted already above. Quote:
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Also i don't feel that i am "tunnelising" at all. I am very enthusiastic about the progress made so far and expressed that here on several occasions it's just that i have the desires that i have. Besides the lacking infantry simulation there are only a few minor things that annoy me. Things that would be easy to implement and make the life of a scenario designer a hell of a lot easier. I played all the scenarios out there for SB and in the end started to make my own but quickely had to realize that the SB editor missed a few very essencial features that i would need to implement my ideas. Quote:
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