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Old 10-06-11, 03:38 PM   #11
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


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Quote:
Originally Posted by vlad29 View Post
They do not only 'fit very well together' - they are just AWSOME. This combination of mods is from a 'MUSTHAVE' category I think We have quite another life in harbours with moving cranes, running trucks, detailed vessels, etc.
But at the sametimes the game-loading time increased appr. twice (but the result is worth to be wait for), and the buyos are gone from the harbour (but still remaining in the Kiel-channel itself).
Yes - I know Magic uses these mods together and with a good system looks great. I just think not enough people know about them.

I think Uekel had to change some things in OHII to make the harbour trafic work better and things - but it does look great.

I am trying to fast play through the campaign to see how OHII full works in all campaigns - but then when I play again for real - I will be using this setup

Quote:
One more note re. OHII v.1.4: tried to play the '4 bearings' training mission, but no enemy contact was spotted. The U-boat was positioned at 25 m depth at the same place for quite a long time, but neither me nor my sonarguy could hear something interesting. In main campaign with the same mod configuration the hydrophone is working correctly
Yes this is due to the coastal ships in OHII change the unittype.
You need to install the "Trevally tutorials for OHII" version
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