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#2386 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
Uploads: 0
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I'm starting to get upset when I don't have enough time to play TvT , ZW,lol
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Don't mistake my kindness for weakness. I'm kind to everyone, but when someone is unkind to me, weak is not what you are going to remember about me. Al Capone |
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#2387 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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#2388 |
Watch
![]() Join Date: Jul 2010
Posts: 17
Downloads: 0
Uploads: 0
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Alright!! got internet just in time for the update!! Played the winter mission GREAT STUFF 20 fps solid. Played the 1st Citadel mission. Have a few hiccups, stutters. The forest lines look like they have a white fence around them, far off land textures look white as if missing,( the horizon texture issue is in all the missions old & new ) I see tanks on the map but no wingman or other vehicles as I go up the hill. Zee, this is just feedback, not being critical, this is really amazing work, thanks!!!
i7 2600K GTX 580 1538mb 8g ram Nvidia driver 270.61 |
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#2389 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() Quote:
It may be a missing texture file for the forest indeed I will get on that and make absolutely sure. There is how ever a 2000 meter limit on the Commanders camera view. The view when he's out of the hatch. The best way to check if you may be missing texture files is look through the F3, F5 or F6 views. Meanwhile I will double check the missing texture theory on my end so give me some time and I will report back. ZW ![]() edit: OK, I found that indeed there is some missing texture files files Download them here: http://www.tanksimzw.com/ForestStripeTextures.zip And drag and drop them here: C:\Lighthouse Interactive\T34vsTiger\Textures It looks like some of the regular forest and terrain textures are missing But please let me know if there is still any problems. Thanks ![]() ZW Last edited by ZeeWolf; 08-07-11 at 09:10 PM. |
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#2390 |
XO
![]() Join Date: Jul 2007
Posts: 431
Downloads: 341
Uploads: 0
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Hi ZW,
just one question. As my monitor runs 1920*1080 is it possible in the future to tweak info boxes size? Its too big on my monitor. Can i tweak it myself? So you do not need to concern about it. Thanks LC |
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#2391 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() Quote:
the default menus and graphics with the ZW touch. And looking good on the wide screen monitors. So, I will do what looks best and remains functional on my 1680*1050. After that I could maybe I could do what is necessary for the new monitor sizes too. ZW ![]() |
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#2392 |
Watch
![]() Join Date: Jul 2010
Posts: 17
Downloads: 0
Uploads: 0
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That did it Zee!! Thanks. If you have the time could you post the link for the Save Keys file? The one I found in the thread doesn't work.
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#2393 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
Right mouse click and choose "Save Link As" ![]() http://www.tanksimzw.com/TvT_saveKeys.7z Drag and drop the directory "DirectX" here: <drive>:\Program Files\Common Files It must look like the following: <drive>:\Program Files\Common Files\DirectX\DirectInput\User Maps or you can create the folders manually. Create a new folder and copy and paste the names in each new folder 1.) DirectX 2.) DirectInput 3.) User Maps The Game program will fill the content the the game needs. (if it works correctly) Your on target Kamerad! ![]() Vorwärts! ZW ![]() |
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#2394 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Starting to take shape
Kameraden!
Thank you for all who took the time to give your feedback. ![]() I made allot of changes that you all will be quit happy with. The new menus and screen images are one example. The new damage model is another. ![]() screen captures too (you can get lots of purdy pictures now) ![]() I think this will be a good sign of how far we have come together with "Project ZeeWolf " ![]() The work ahead will start taking shape as a professional quality product that has given T34 vs Tiger a real second chance ![]() ![]() Vorwärts Kameraden! ZW |
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#2395 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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New Menus
Here is a glimpse of the new menus that will be in this final update coming out
tomorrow. ![]() ![]() ![]() ![]() Vorwärts Kameraden! ZW |
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#2396 |
Swabbie
![]() Join Date: Aug 2011
Posts: 5
Downloads: 0
Uploads: 0
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Hi ZeeWolf
One more time : very nice work ! Kalls |
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#2397 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Com'on Kalss it's time to support me man, I need your support!
![]() ZeeWolf PS: Welcome aboard mate! ![]() Last edited by ZeeWolf; 08-21-11 at 01:48 PM. |
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#2398 |
SUBSIM Newsman
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Welcome to SubSim Kalss!
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__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#2399 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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The 2011 Final August Update has been sent
Kameraden!
The 2011 Final August Update has been sent! ![]() So, please check your e-mail and spam folders. Also, there is one e-mail address that was unable to be delivered and it ends with "@telia.com" so if that is you e-mail me. ZW ![]() |
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#2400 |
Loader
![]() Join Date: Jan 2009
Location: DeepinDaHeart'OTEXAS
Posts: 81
Downloads: 0
Uploads: 0
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OK, First Feedback.
Same Video cards as before. Loading screen, 588 fps Start: 25.1 Move :9.2 to 10.2 Crest hill : 11.9 Battle 10.6 avg Heat 'o Battle : 8.9 Still pullin, depending on where. Little clippin and a restart due o video hork. (Negitive Polarization) Keep goin KdF
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KdF |
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