Click here to access the Helosim website
SUBSIM Radio Room Forums

BUYING GAMES, BOOKS, ELECTRONICS, and STUFF
THROUGH THIS LINK SUPPORTS SUBSIM, THANKS!

The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > General > Helosim.com and Flight Sims

Reply
 
Thread Tools Display Modes
Old 06-18-11, 03:14 PM   #91
Schwieger
Commodore
 
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
Default

I refer mostly to American heavies. Gunners every which way. I've yet to find a blindspot... top covered by top gunner 3 and 9 o'clock by waists... You only get one pass at the front, and I rarely even get this pass
__________________


Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself.
Schwieger is offline   Reply With Quote
Old 06-18-11, 07:48 PM   #92
reignofdeath
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Schwieger View Post
I refer mostly to American heavies. Gunners every which way. I've yet to find a blindspot... top covered by top gunner 3 and 9 o'clock by waists... You only get one pass at the front, and I rarely even get this pass
But if you were to say, coordinate with another pilot on attacking from two angles from say the bottom then you'd make the gunner choose which would ultimately lead into a hit from someone wouldn't it?
  Reply With Quote
Old 06-19-11, 09:19 AM   #93
Schroeder
Navy Seal
 
Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
Default

That's how they did in in real life (or at least tried to...). Fly with a wingman. The gunner can only shoot at one of you. It's pretty difficult to coordinate that though because both fighters have to be in firing range at the same time and there are usually escorts around.
__________________
Putting Germ back into Germany.
Schroeder is offline   Reply With Quote
Old 06-21-11, 04:44 PM   #94
reignofdeath
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Noticed today, that I haven;t been playing on full realism, pretty much evertyhing except no map and or icons, unlimited ammo, and no wind or turbulence and or flutter effects.

So should I go for broke and start learning in full realism right away?? Because I turned on flutter effects and I gotta say that one sucks (Where the plane bounces everywhere without even shooting) I mean I could barely keep my plane under control without there well enough with it.
  Reply With Quote
Old 06-21-11, 07:21 PM   #95
Schwieger
Commodore
 
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
Default

You know, just fly often enough with it on, and you'll start to not notice it at all
__________________


Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself.
Schwieger is offline   Reply With Quote
Old 06-24-11, 09:17 AM   #96
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

Quote:
Originally Posted by Schroeder View Post
That's how they did in in real life (or at least tried to...). Fly with a wingman. The gunner can only shoot at one of you. It's pretty difficult to coordinate that though because both fighters have to be in firing range at the same time and there are usually escorts around.

The formation flying of bombers is to both cover the ground adequately but moreover to provide all round defense, easier in a B-17 than most others during WWII.



Here are the arcs of fire, extend those out to their effective range, then add in a second and third aircraft. You're buggered Your only hope is to catch them unaware, but once you've woken them up...
__________________
Herr-Berbunch is offline   Reply With Quote
Old 06-24-11, 07:57 PM   #97
reignofdeath
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Well I've noticed that with real damage on that while fighting bomber formations I happen to have my engine go out. ALOT because of hits I take. I think it might be because the only good way for me to get any hits is to get behind them and come straight up on their tail and aim for their engines, making me a super easy target in the process :P
  Reply With Quote
Old 06-28-11, 01:41 PM   #98
reignofdeath
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Also noticed that in quite a few planes pulling hard turns causes me to stall out and flip out of the turn , I am guessing because they aren't built for this turn radius?? Where as the zero I can yank back on the stick all the way at full speed and have no worries?
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.