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Old 06-14-11, 12:04 PM   #1
Sepp von Ch.
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Originally Posted by Travinski View Post
I can combine the two modules, but I need to get permission from thfeu58

We need only one file editor_locations.mis
It would be absolutely great Kaleu Travinski! Thank you!
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Old 06-17-11, 05:32 AM   #2
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Originally Posted by Josef von Posorschitz View Post
It would be absolutely great Kaleu Travinski! Thank you!
thfeu58 did a great job. He gave permission

Ok. I finished the fix
http://www.subsim.com/radioroom/show...25&postcount=1
More countries and traffic, correction cargo merchant ships





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Old 06-17-11, 05:57 AM   #3
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Been waiting for this , thanks
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Old 06-17-11, 06:04 AM   #4
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Been waiting for this , thanks
Good hunting, sober


Just a beautiful picture, the Swedes against the sunset


Just did the french traffic. In the original version, there was no traffic french merchant ships


Last edited by Travinski; 06-17-11 at 06:53 AM.
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Old 06-17-11, 07:57 AM   #5
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Quote:
Originally Posted by Travinski View Post
Good hunting, sober


Just a beautiful picture, the Swedes against the sunset


Just did the french traffic. In the original version, there was no traffic french merchant ships

Looks very nice, I´ll give it a try !!!

Best regards,
Magic
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Old 06-17-11, 12:00 PM   #6
Targor Avelany
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Looks interesting! Good job!

I think there has been a note on this already, but is it possible to make a stand alone mod out of this? I can understand the need for additional merchant ships and Open Horizon's campaign, but I can't really add this to my mods if I'm using Dynamic Env mod...
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Old 06-17-11, 12:26 PM   #7
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Quote:
Originally Posted by Targor Avelany View Post
Looks interesting! Good job!

I think there has been a note on this already, but is it possible to make a stand alone mod out of this? I can understand the need for additional merchant ships and Open Horizon's campaign, but I can't really add this to my mods if I'm using Dynamic Env mod...
just put dynamic env after this mod and should be ok
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Old 06-17-11, 02:24 PM   #8
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Is this flag too much bright?
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Old 06-23-11, 06:42 AM   #9
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Default bug report

I load the U-boat Ace mod with JSGME 2.6, and followed my blackpit then entered into the Open Horizons.

After I saved and then load the process, CTD. Launch game and load the save file again, CTD.

CTD,CTD,just at the load screen, while the color turn from the Black and white to colorful screen.

How to fix pls?
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Old 06-23-11, 05:28 PM   #10
THE_MASK
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I just started the open horizon campaign. It loaded ok .
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Old 07-01-11, 08:39 AM   #11
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Returning to SH after two years away (unable to play SH3 on vista 64) and trying to catch up with the SH5 modding scene

Is U Boat War Ace compatable with Magnum Opus?
If so what is the load order?
Sorry if this seems a daft question but just a little confussed .
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Old 07-04-11, 12:05 AM   #12
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Originally Posted by U2222 View Post
Returning to SH after two years away (unable to play SH3 on vista 64) and trying to catch up with the SH5 modding scene

Is U Boat War Ace compatable with Magnum Opus?
If so what is the load order?
Sorry if this seems a daft question but just a little confussed .
Yes is compatible.
There is only one file problem Zones.cfg can not provide compatibility with different modes

You can delete a file in a fashion Zones.cfg U-Boat War Ace.
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Old 06-19-11, 04:50 AM   #13
Sepp von Ch.
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Quote:
Originally Posted by Travinski View Post
thfeu58 did a great job. He gave permission

Ok. I finished the fix
http://www.subsim.com/radioroom/show...25&postcount=1
More countries and traffic, correction cargo merchant ships

Wonderful work Travinski. I like the new loading screen! Thank you very much!

Quote:
Originally Posted by Travinski View Post



In mod included :

Additional Merchant Ship


This means, that is included in your mod:

Cerberus62Historical Ship equipement 1.3 and Cerberus62 additional merchant ships 1.1. part 1 and 2?

Is please SteelViking´s Imported Ship Pack V1.1 compatible with your mod? I have it to activate before or after your mod? Thank you very much my friend!
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Old 06-20-11, 02:21 AM   #14
Travinski
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Quote:
Originally Posted by Josef von Posorschitz View Post
Wonderful work Travinski. I like the new loading screen! Thank you very much!




This means, that is included in your mod:

Cerberus62Historical Ship equipement 1.3 and Cerberus62 additional merchant ships 1.1. part 1 and 2?

Is please SteelViking´s Imported Ship Pack V1.1 compatible with your mod? I have it to activate before or after your mod? Thank you very much my friend!
Cerberus 62 Additional Merchant Ships 1.1

There are problems in reconciling different mods.
http://www.subsim.com/radioroom/showthread.php?t=184677


I will gather the mod U-Boat War Ace without AI files. Conflicts arise among you a collection of files on different, mods

It will only be campaign files & Changed and additional harbours
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Old 06-20-11, 03:06 AM   #15
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Quote:
Originally Posted by Travinski View Post
Cerberus 62 Additional Merchant Ships 1.1

There are problems in reconciling different mods.
http://www.subsim.com/radioroom/showthread.php?t=184677


I will gather the mod U-Boat War Ace without AI files. Conflicts arise among you a collection of files on different, mods

It will only be campaign files & Changed and additional harbours
Thankyou
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