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Old 06-06-11, 07:40 PM   #1
THE_MASK
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Originally Posted by TheDarkWraith View Post
I'm going to apologize now.....I finally got the AI to do what I've always wanted them to do when they detect you and proceed to intercept you to do DC runs You do not want to be DC'd anymore Trying to get a single torpedo off when they are heading towards you for their DC run is really a futile attempt now (a spread of 4 might have a chance). Even trying to take out the Director is challenging to say the least.

work still progresses on v1.0.0
Fantastic , when you have finished with all your wips this game will be the best simulation game ever
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Old 06-06-11, 07:50 PM   #2
TheDarkWraith
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Originally Posted by sober View Post
Fantastic , when you have finished with all your wips this game will be the best simulation game ever
We (community) are getting it there

I forgot to mention that proper evasion techniques against 1-2 warships DCing you now will help you get away (side consequence of above ) If there are more than 2 you will be visiting Davy Jones's locker. Choose your targets wisely.
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Old 06-06-11, 07:51 PM   #3
tonschk
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Fantastic , when you have finished with all your wips this game will be the best simulation game ever
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Old 06-06-11, 08:47 PM   #4
TheDarkWraith
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I am SO very pleased now with how the AI 'behaves' with DC runs and searching for you after losing contact with you (when submerged). There's no rhythm or rhyme as to what they do or how they do it....it's like they are actually thinking of what their next move will be This is why I love modding, especially AI

I just played cat and mouse with a veteran V&W destroyer, changing depth and speed erratically, for over 2 hrs game time. He would lose contact with me, start searching then acquire me again, do a DC run and I would give him the slip after his run....thinking I'm almost home free I up the speed a little and change the direction....moments later he picks a new place to search which is next to me...I drop speed but too late, he re-acquires me.....this went on and on and was SO fun!
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Old 06-06-11, 10:22 PM   #5
Dfalle
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Dude i just wanted to stop in and say thank you for all the hard work youve done with all these mods. The time and energy youve put into this is astounding, im surprised your lady lets you get away with it. Its guys like you that put the companies who rush half tested games onto the shelves to shame. I look forward to your completion of your latest update,until than work safe and hopefully your still enjoying modding and havent smashed to many keyboards out of frustration in the process.......be careful thou...with this work youve done they may try and hire you to help build SH6....good luck!!!!
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Old 06-06-11, 11:36 PM   #6
Obelix
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It's just wonderful!
Quote:
Originally Posted by TheDarkWraith View Post
I just played cat and mouse with a veteran V&W destroyer, changing depth and speed erratically, for over 2 hrs game time. He would lose contact with me, start searching then acquire me again, do a DC run and I would give him the slip after his run....thinking I'm almost home free I up the speed a little and change the direction....moments later he picks a new place to search which is next to me...I drop speed but too late, he re-acquires me.....this went on and on and was SO fun!
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Old 06-07-11, 02:23 AM   #7
Rongel
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Sounds really good .

I can't wait to start a new career and play the game this time from start to finish. But must wait until this and Zedi's campaign are ready....

I hope that TDW's water disturbance mod still works with the new IRAI and gives us a small chance to escape. Oh, could it be included in this new release?
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Old 06-07-11, 02:30 AM   #8
Zedi
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TDW, hope you dont forget to remind the escorts why they are next to a convoy. They main role is to keep the danger away and ensure that the load is delivered in safety at the destination.. if possible, under a year. If they start again to leave the convoy and 6-12 DD + a carrier is hunting a single sub for days, thats just a realism killer.

Is why it would be fantastic if you can play with their tactics according to a specific timeframe. Indeed, after 43 the escorts became sub hunters and they were ordered to hunt-kill. But not all. Let 2-3 DD to entertain the player, but keep the rest of the convoy on move.
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Old 06-07-11, 04:52 AM   #9
Adriatico
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If I understand... Escorts have to strictly protect convoys...
One or two could start chasing submarine... leave the convoy formation for 15-20 minutes - but to leave convoy "opened" (undefended) from one side it would be carnage against wolfpack !?!
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Old 06-07-11, 06:52 AM   #10
Obelix
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As we refine ASW escorts actually are placed on large distances from the convoy, it did not allow boats to get close to cargo ships. Apparently this has become possible with increased number of escort ships. The main task of escorts and air power was to drive the boat under water and hold it there as long as possible, which deprived the boat likely to attack the convoy. Was not necessarily her to drown. Sinking already engaged in group hunting for submarines.
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Old 06-07-11, 07:32 AM   #11
Zedi
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Thats correct. But after Black May, they were ordered to hunt down the subs. So 1 or 2 escorts may stay to play for a while, but not all... and most important, never a capital ship should change course and hunt a sub, is not their role. Is what I didn't liked in IRAI and I really hope this will be changed in the next version.
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