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#2221 | |
Watch
![]() Join Date: Sep 2009
Posts: 29
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I wonder if ATI's Windows 7 drivers are the issue... I'm running the latest 11.3 drivers, released this past March. Too bad I don't have a good nVidia card to pop in my system and try. ![]() |
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#2222 |
Watch
![]() Join Date: Sep 2009
Posts: 29
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FYI, I have submitted this performance issue to AMD. Hopefully someone in their camp will grab the game and try it out on Windows 7 64-bit and help solve the issues. Doesn't make sense how this superior hardware struggles so much.
If I get really bored one day, I might try a Windows XP install and see if performance is improved. And, so I don't go drop $350 on an nVidia card unecessarily, if ANYONE is running an nVidia setup on Windows 7 64-bit with wonderful performance, PLEASE LET US KNOW! Cheers! Last edited by Bleser; 04-23-11 at 09:31 AM. |
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#2223 | |
Watch
![]() Join Date: Sep 2009
Posts: 29
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It looks like nVidia cards DO fare well on Win7 x64 with Zee's mods:
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#2224 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Wow you guys, this is great I am getting so real feed back on this FPS
issue. With out hearing anything contrary I just assumed everyone was doing ok or better then me (with the fps). And yes gordovembu was an inspiration with his report of " i am experiencing absolutely no frame rate issues. Averaging between 50-65 fps". ![]() BUT - I am getting frame rates now that I never even come close to. And this is with my 512vram HD4770. I still have a wide range (depending on GPU load) in fps, but even that has been increased. This Easter release must have feed back so I can tell if I am on the right track. ![]() This will be especially true for you guys ( bleser and flying-kane) because I am confident you high-end guys will experience the greatest benefits. ![]() Keep it coming guys, I can take it! ![]() ZW ![]() |
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#2225 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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understand that even though the FPS is low it is still very playable. Back when screen resolution was 340 x 220 a fps of 12 looked like a slide show it was horrible, but not in TvT. Having been at this for quite sometime now I believe that the screen rendering is near constant. Rendering in hundreds of a second. This rendering capability is due to many things especially the massive development made that focused on this area. And here in TvT it is as if 12fps plays like 24fps and 8 like 16 and so on. This has been a real challenge to say the least but regardless I still play TvT and enjoy it very much. However I totally understand that the fps issue is not going away until the fps is up there. So here is some images that will I hope encourage you that I am on the right track. These images are from the editor and are designed to show the vast range of fps using the mega kursk map. Looking at the Tiger ![]() Looking straight up at the sky ![]() Then looking straight down at the ground ![]() As you can see the potential to solve this is definitely there and with your help and feed back it can be done ![]() Sincerely, ZW Last edited by ZeeWolf; 04-23-11 at 01:59 PM. |
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#2226 |
Watch
![]() Join Date: Sep 2009
Posts: 29
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Sounds good Zee, looking forward to tomorrow's release!
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#2227 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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#2228 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Hallo Kameraden!
The Easter update (beta) is done. ![]() ![]() Note:The main reason this is called a "beta" version is because of the changes made to increase performance across Operating Systems (OS) platforms. Therefore your feed back is vital to help complete this phase of this release. The first thing that must be tested are the changes made in these 8 files: 1.Editor.exe 2.Behavior.dll 3.Controls.dll 4.engine.dll 5.J5Script.dll 6.objects.dll 7.Service.dll 8.UI.dll The changes made are to the use of the older DirectX 9c with a more common DX 9c. Thus eliminating the need for the DX 9c shipped with the original DX version that is a hassle to install on Win7 32/64bit system. Although there is no firm guarantee that it will do as planned, so those with Win7 work with me with your feed back. The stock files are available available in the file "ZW_2011_Easter_RE-Store.exe" for an easy restore if you have any problems. The new playable Tiger (early version) is included in three camo schemes Brown, Green and Winter. Also the Panthers have new skins too as well as others. The winter work continues and will be in the next update with a new map and missions. All the previous ZW German missions have been re-worked in particular the German missions 2,3 and the Kursk mission three with much better performance. The new Kursk mission 4 is included and the final on the Kursk mega map for awhile. The next Kursk mission will be on a smaller size map of 18Km x 18Km, Procharovka (the huge tank battle). Meanwhile the performance issue has my full attention at this time. Included to is the Kursk Mission one through four are on a single set of raw data files. This will help to keep the updates down in size and the terrain consistent between missions, very helpful while designing new missions, etc. The new German single mission one, two and three are using the same single raw data file set as well. Along of course with an enormous number of new technical changes. It will take me about an hour and a half to upload the 105mg file and after that is complete I'll send you new members the link. Vorwärts Kameraden! ![]() ZW Last edited by ZeeWolf; 04-24-11 at 05:58 PM. |
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#2229 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
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Only played the first Kursk mission, and didn't last that long either ZW,LOL Got enough Katyusha's lined up against us?
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__________________
Don't mistake my kindness for weakness. I'm kind to everyone, but when someone is unkind to me, weak is not what you are going to remember about me. Al Capone |
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#2230 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() But keep at it man! ![]() ZW |
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#2231 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
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I never saw the smoke trail from the one that slammed into me though!
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__________________
Don't mistake my kindness for weakness. I'm kind to everyone, but when someone is unkind to me, weak is not what you are going to remember about me. Al Capone |
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#2232 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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they're out there too and blasting away. ![]() ZW ![]() Last edited by ZeeWolf; 04-25-11 at 12:19 AM. |
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#2233 |
Swabbie
![]() Join Date: Jun 2009
Location: Germany
Posts: 12
Downloads: 29
Uploads: 0
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Hi Zee,
i tested your easter present ![]() First: Mission accomplished, performance has increased dramatically! ![]() For example: 3. Zitadelle mission: before: max 10fps new update: max 35fps/min 12fps (when heavy arty starts firing) The other missions are playable for now. I think you are on the right way Zee, thx so much!!! The new stuff is overwhelming, nice skins and nice Tiger model! The Panther looks so beautiful, can't wait to drive it some day. After all the praise, some negative things and advices. ![]() First: What i have seen, first german mission in normal singleplayer. When planes arrive, all tanks rise their guns and start shooting at them. Dunno, but this isn't very helpfull, i know Tigers have a 88mm gun^^, but i don't think Tigers used them against planes, but on the surface... Second: I mentioned it some time before, the penetration model must be tuned. Today i played first mission. I faced some T34/85 and SU85 on point blank range (ca. 300m-600m), they hit me some times, northing happened to me, only track damaged or "damn, turret is hit!!". Afterwards i wiped them out and started to reach the last point, the hidden Pak and T-34. I was in a save distance for 76mm guns (1200m!!!), but then the paks and T34/76 starts firing on me. After 3 or 4 direct hits, my tank was a burning chunk of metal. Even with tungsten ammo, the 76mm gun is effective against Tigers front until 500m! Third: It's more a suggestion than a problem. I don't know if it is possible to implement this. Radio communication with other tanks in your squad, because at the moment other Tigers drive for themselve and sometimes they stand around doing nothing. A radio menu: Open Fire! Cease Fire! Follow me! Build wedge formation etc... I think you know what i mean. This would bring more realism to TvT. That's all for today!!! ![]() Sincerely Kane |
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#2234 |
Seaman
![]() Join Date: Mar 2011
Posts: 32
Downloads: 61
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ZW,
First, thanks for your efforts ![]() Here are my CPU spec's: Vista 32 bit Intel Duo Core 2.66 Ghz 2 GB Memory Nvidia GeForce 8800 GT Test Mission: Zitadelle Mission 2 - The Gantlet Video Game Settings: All on Max except Shadows Detail, 1 click from Max After Easter Mod Results: 1) Checked to see if it would now save my control key settings after leaving and then running program again. It did not. 2) FPS - Basically the same. About 6.6 during the bombardment. 3) Cannot increase Gear setting past G3 from Commander position. Must switch to driver to increase... 4) Tank pulls left or right almost constantly. Difficult to keep tank moving in a straight line (I was in G5 at the time). Terrain??? Or, I thought possibly a Joystick problem so I disconnected the joystick and reloaded, but no change. 5) The change in color of the lower left MFD (tank in a circle) to neon green is difficult to see with green grass terrain underneath. I think I prefer the white/gray color that it was previously. Just my preference. KDP |
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#2235 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Your issues: First; I will do all I can to get to the bottom of this problem. I am aware of this and I want to focus on the whole aircraft/ anti-aircraft issue. Second; I did make some changes with this issue and will continue experimenting until we get it right. Third; I really like this idea. This will take new code and allot of work but I totally agree it would be great, but for now please be patient Kamerad. Until next time ![]() ZW |
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