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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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I just would add Critical Hits for Torpedos as a must have so you won´t need 3/4 torps to sink a single merchant, usually 2 wil suffice and be much more imersive.
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